pub struct GameOwnershipItem {
pub name: String,
pub signature: String,
}
Fields§
§name: String
§signature: String
Trait Implementations§
Source§impl Debug for GameOwnershipItem
impl Debug for GameOwnershipItem
Source§impl<'de> Deserialize<'de> for GameOwnershipItem
impl<'de> Deserialize<'de> for GameOwnershipItem
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameOwnershipItem
impl RefUnwindSafe for GameOwnershipItem
impl Send for GameOwnershipItem
impl Sync for GameOwnershipItem
impl Unpin for GameOwnershipItem
impl UnwindSafe for GameOwnershipItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more