#[non_exhaustive]pub struct CommandNode<S> {
pub value: ArgumentBuilderType,
pub children: BTreeMap<String, Arc<RwLock<CommandNode<S>>>>,
pub literals: HashMap<String, Arc<RwLock<CommandNode<S>>>>,
pub arguments: HashMap<String, Arc<RwLock<CommandNode<S>>>>,
pub command: Command<S>,
pub requirement: Arc<dyn Fn(&S) -> bool + Send + Sync>,
pub redirect: Option<Arc<RwLock<CommandNode<S>>>>,
pub forks: bool,
pub modifier: Option<Arc<RedirectModifier<S>>>,
}
Expand description
An ArgumentBuilder that has been built.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.value: ArgumentBuilderType
§children: BTreeMap<String, Arc<RwLock<CommandNode<S>>>>
§literals: HashMap<String, Arc<RwLock<CommandNode<S>>>>
§arguments: HashMap<String, Arc<RwLock<CommandNode<S>>>>
§command: Command<S>
§requirement: Arc<dyn Fn(&S) -> bool + Send + Sync>
§redirect: Option<Arc<RwLock<CommandNode<S>>>>
§forks: bool
§modifier: Option<Arc<RedirectModifier<S>>>
Implementations§
Source§impl<S> CommandNode<S>
impl<S> CommandNode<S>
Sourcepub fn literal(&self) -> &Literal
pub fn literal(&self) -> &Literal
Gets the literal, or panics. You should use match if you’re not certain about the type.
Sourcepub fn argument(&self) -> &Argument
pub fn argument(&self) -> &Argument
Gets the argument, or panics. You should use match if you’re not certain about the type.
pub fn get_relevant_nodes( &self, input: &mut StringReader, ) -> Vec<Arc<RwLock<CommandNode<S>>>>
pub fn can_use(&self, source: &S) -> bool
pub fn add_child(&mut self, node: &Arc<RwLock<CommandNode<S>>>)
pub fn name(&self) -> &str
pub fn usage_text(&self) -> String
pub fn child(&self, name: &str) -> Option<Arc<RwLock<CommandNode<S>>>>
pub fn parse_with_context( &self, reader: &mut StringReader, context_builder: &mut CommandContextBuilder<'_, S>, ) -> Result<(), CommandSyntaxException>
pub fn list_suggestions( &self, _context: CommandContext<S>, builder: SuggestionsBuilder, ) -> Suggestions
Trait Implementations§
Source§impl<S> Clone for CommandNode<S>
impl<S> Clone for CommandNode<S>
Source§impl<S> Debug for CommandNode<S>
impl<S> Debug for CommandNode<S>
Source§impl<S> Default for CommandNode<S>
impl<S> Default for CommandNode<S>
Source§impl<S> Hash for CommandNode<S>
impl<S> Hash for CommandNode<S>
Source§impl<S> PartialEq for CommandNode<S>
impl<S> PartialEq for CommandNode<S>
impl<S> Eq for CommandNode<S>
Auto Trait Implementations§
impl<S> Freeze for CommandNode<S>
impl<S> !RefUnwindSafe for CommandNode<S>
impl<S> Send for CommandNode<S>
impl<S> Sync for CommandNode<S>
impl<S> Unpin for CommandNode<S>
impl<S> !UnwindSafe for CommandNode<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.