pub enum Menu {
Show 26 variants
Player(Player),
Generic9x1 {
contents: SlotList<9>,
player: SlotList<36>,
},
Generic9x2 {
contents: SlotList<18>,
player: SlotList<36>,
},
Generic9x3 {
contents: SlotList<27>,
player: SlotList<36>,
},
Generic9x4 {
contents: SlotList<36>,
player: SlotList<36>,
},
Generic9x5 {
contents: SlotList<45>,
player: SlotList<36>,
},
Generic9x6 {
contents: SlotList<54>,
player: SlotList<36>,
},
Generic3x3 {
contents: SlotList<9>,
player: SlotList<36>,
},
Crafter3x3 {
contents: SlotList<9>,
player: SlotList<36>,
},
Anvil {
first: ItemStack,
second: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Beacon {
payment: ItemStack,
player: SlotList<36>,
},
BlastFurnace {
ingredient: ItemStack,
fuel: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
BrewingStand {
bottles: SlotList<3>,
ingredient: ItemStack,
fuel: ItemStack,
player: SlotList<36>,
},
Crafting {
result: ItemStack,
grid: SlotList<9>,
player: SlotList<36>,
},
Enchantment {
item: ItemStack,
lapis: ItemStack,
player: SlotList<36>,
},
Furnace {
ingredient: ItemStack,
fuel: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Grindstone {
input: ItemStack,
additional: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Hopper {
contents: SlotList<5>,
player: SlotList<36>,
},
Lectern {
book: ItemStack,
player: SlotList<36>,
},
Loom {
banner: ItemStack,
dye: ItemStack,
pattern: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Merchant {
payments: SlotList<2>,
result: ItemStack,
player: SlotList<36>,
},
ShulkerBox {
contents: SlotList<27>,
player: SlotList<36>,
},
Smithing {
template: ItemStack,
base: ItemStack,
additional: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Smoker {
ingredient: ItemStack,
fuel: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
CartographyTable {
map: ItemStack,
additional: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
Stonecutter {
input: ItemStack,
result: ItemStack,
player: SlotList<36>,
},
}Expand description
A menu, which is a fixed collection of slots.
Variants§
Player(Player)
Generic9x1
Generic9x2
Generic9x3
Generic9x4
Generic9x5
Generic9x6
Generic3x3
Crafter3x3
Anvil
Beacon
BlastFurnace
BrewingStand
Crafting
Enchantment
Furnace
Grindstone
Hopper
Lectern
Loom
Merchant
ShulkerBox
Smithing
Fields
Smoker
CartographyTable
Stonecutter
Implementations§
Source§impl Menu
impl Menu
Sourcepub fn quick_move_stack(&mut self, slot_index: usize) -> ItemStack
pub fn quick_move_stack(&mut self, slot_index: usize) -> ItemStack
Shift-click a slot in this menu.
Keep in mind that this doesn’t send any packets to the server, it just
mutates this specific Menu.
Sourcepub fn may_place(
&self,
_target_slot_index: usize,
_item: &ItemStackData,
) -> bool
pub fn may_place( &self, _target_slot_index: usize, _item: &ItemStackData, ) -> bool
Whether the given item could be placed in this menu.
TODO: right now this always returns true
Sourcepub fn may_pickup(&self, _source_slot_index: usize) -> bool
pub fn may_pickup(&self, _source_slot_index: usize) -> bool
Whether the item in the given slot could be clicked and picked up.
TODO: right now this always returns true
Sourcepub fn allow_modification(&self, target_slot_index: usize) -> bool
pub fn allow_modification(&self, target_slot_index: usize) -> bool
Whether the item in the slot can be picked up and placed.
Sourcepub fn max_stack_size(&self, _target_slot_index: usize) -> i32
pub fn max_stack_size(&self, _target_slot_index: usize) -> i32
Get the maximum number of items that can be placed in this slot.
Source§impl Menu
impl Menu
Sourcepub fn try_as_player(&self) -> Option<&Player>
pub fn try_as_player(&self) -> Option<&Player>
Sourcepub fn as_player_mut(&mut self) -> &mut Player
pub fn as_player_mut(&mut self) -> &mut Player
Same as Menu::as_player, but returns a mutable reference to the
Player.
§Panics
Will panic if the menu isn’t Menu::Player.
Sourcepub fn try_as_player_mut(&mut self) -> Option<&mut Player>
pub fn try_as_player_mut(&mut self) -> Option<&mut Player>
Same as Menu::try_as_player, but returns a mutable reference to the
Player.
Source§impl Menu
impl Menu
pub const GENERIC9X1_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X1_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC9X2_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X2_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC9X3_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X3_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC9X4_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X4_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC9X5_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X5_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC9X6_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC9X6_PLAYER_SLOTS: RangeInclusive<usize>
pub const GENERIC3X3_CONTENTS_SLOTS: RangeInclusive<usize>
pub const GENERIC3X3_PLAYER_SLOTS: RangeInclusive<usize>
pub const CRAFTER3X3_CONTENTS_SLOTS: RangeInclusive<usize>
pub const CRAFTER3X3_PLAYER_SLOTS: RangeInclusive<usize>
pub const ANVIL_FIRST_SLOT: usize = 0usize
pub const ANVIL_SECOND_SLOT: usize = 1usize
pub const ANVIL_RESULT_SLOT: usize = 2usize
pub const ANVIL_PLAYER_SLOTS: RangeInclusive<usize>
pub const BEACON_PAYMENT_SLOT: usize = 0usize
pub const BEACON_PLAYER_SLOTS: RangeInclusive<usize>
pub const BLAST_FURNACE_INGREDIENT_SLOT: usize = 0usize
pub const BLAST_FURNACE_FUEL_SLOT: usize = 1usize
pub const BLAST_FURNACE_RESULT_SLOT: usize = 2usize
pub const BLAST_FURNACE_PLAYER_SLOTS: RangeInclusive<usize>
pub const BREWING_STAND_BOTTLES_SLOTS: RangeInclusive<usize>
pub const BREWING_STAND_INGREDIENT_SLOT: usize = 3usize
pub const BREWING_STAND_FUEL_SLOT: usize = 4usize
pub const BREWING_STAND_PLAYER_SLOTS: RangeInclusive<usize>
pub const CRAFTING_RESULT_SLOT: usize = 0usize
pub const CRAFTING_GRID_SLOTS: RangeInclusive<usize>
pub const CRAFTING_PLAYER_SLOTS: RangeInclusive<usize>
pub const ENCHANTMENT_ITEM_SLOT: usize = 0usize
pub const ENCHANTMENT_LAPIS_SLOT: usize = 1usize
pub const ENCHANTMENT_PLAYER_SLOTS: RangeInclusive<usize>
pub const FURNACE_INGREDIENT_SLOT: usize = 0usize
pub const FURNACE_FUEL_SLOT: usize = 1usize
pub const FURNACE_RESULT_SLOT: usize = 2usize
pub const FURNACE_PLAYER_SLOTS: RangeInclusive<usize>
pub const GRINDSTONE_INPUT_SLOT: usize = 0usize
pub const GRINDSTONE_ADDITIONAL_SLOT: usize = 1usize
pub const GRINDSTONE_RESULT_SLOT: usize = 2usize
pub const GRINDSTONE_PLAYER_SLOTS: RangeInclusive<usize>
pub const HOPPER_CONTENTS_SLOTS: RangeInclusive<usize>
pub const HOPPER_PLAYER_SLOTS: RangeInclusive<usize>
pub const LECTERN_BOOK_SLOT: usize = 0usize
pub const LECTERN_PLAYER_SLOTS: RangeInclusive<usize>
pub const LOOM_BANNER_SLOT: usize = 0usize
pub const LOOM_DYE_SLOT: usize = 1usize
pub const LOOM_PATTERN_SLOT: usize = 2usize
pub const LOOM_RESULT_SLOT: usize = 3usize
pub const LOOM_PLAYER_SLOTS: RangeInclusive<usize>
pub const MERCHANT_PAYMENTS_SLOTS: RangeInclusive<usize>
pub const MERCHANT_RESULT_SLOT: usize = 2usize
pub const MERCHANT_PLAYER_SLOTS: RangeInclusive<usize>
pub const SHULKER_BOX_CONTENTS_SLOTS: RangeInclusive<usize>
pub const SHULKER_BOX_PLAYER_SLOTS: RangeInclusive<usize>
pub const SMITHING_TEMPLATE_SLOT: usize = 0usize
pub const SMITHING_BASE_SLOT: usize = 1usize
pub const SMITHING_ADDITIONAL_SLOT: usize = 2usize
pub const SMITHING_RESULT_SLOT: usize = 3usize
pub const SMITHING_PLAYER_SLOTS: RangeInclusive<usize>
pub const SMOKER_INGREDIENT_SLOT: usize = 0usize
pub const SMOKER_FUEL_SLOT: usize = 1usize
pub const SMOKER_RESULT_SLOT: usize = 2usize
pub const SMOKER_PLAYER_SLOTS: RangeInclusive<usize>
pub const CARTOGRAPHY_TABLE_MAP_SLOT: usize = 0usize
pub const CARTOGRAPHY_TABLE_ADDITIONAL_SLOT: usize = 1usize
pub const CARTOGRAPHY_TABLE_RESULT_SLOT: usize = 2usize
pub const CARTOGRAPHY_TABLE_PLAYER_SLOTS: RangeInclusive<usize>
pub const STONECUTTER_INPUT_SLOT: usize = 0usize
pub const STONECUTTER_RESULT_SLOT: usize = 1usize
pub const STONECUTTER_PLAYER_SLOTS: RangeInclusive<usize>
Sourcepub fn slot_mut(&mut self, i: usize) -> Option<&mut ItemStack>
pub fn slot_mut(&mut self, i: usize) -> Option<&mut ItemStack>
Get a mutable reference to the ItemStack at the given protocol index.
If you’re trying to get an item in a menu without caring about
protocol indexes, you should just match it and index the
ItemStack you get.
Use Menu::slot if you don’t need a mutable reference to the slot.
§Errors
Returns None if the index is out of bounds.
Sourcepub fn slot(&self, i: usize) -> Option<&ItemStack>
pub fn slot(&self, i: usize) -> Option<&ItemStack>
Get a reference to the ItemStack at the given protocol index.
If you’re trying to get an item in a menu without caring about
protocol indexes, you should just match it and index the
ItemStack you get.
Use Menu::slot_mut if you need a mutable reference to the slot.
§Errors
Returns None if the index is out of bounds.
pub fn from_kind(kind: MenuKind) -> Menu
Sourcepub fn slots(&self) -> Vec<ItemStack>
pub fn slots(&self) -> Vec<ItemStack>
Return the contents of the menu, including the player’s inventory.
The indexes in this will match up with Menu::slot_mut.
If you don’t want to include the player’s inventory, use Menu::contents
instead.
If you only want to include the players inventory, then you can filter by only
using the slots in Self::player_slots_range.
Examples found in repository?
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27 commands.register(literal("ping").executes(|ctx: &Ctx| {
28 let source = ctx.source.lock();
29 source.reply("pong!");
30 1
31 }));
32 commands.register(
33 literal("say").then(argument("message", greedy_string()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let message = get_string(ctx, "message").unwrap();
36 source.bot.chat(message);
37 1
38 })),
39 );
40
41 commands.register(literal("disconnect").executes(|ctx: &Ctx| {
42 let source = ctx.source.lock();
43 source.bot.disconnect();
44 1
45 }));
46
47 commands.register(literal("whereami").executes(|ctx: &Ctx| {
48 let source = ctx.source.lock();
49 let Some(entity) = source.entity() else {
50 source.reply("You aren't in render distance!");
51 return 0;
52 };
53 let position = entity.position();
54 source.reply(format!(
55 "You are at {}, {}, {}",
56 position.x, position.y, position.z
57 ));
58 1
59 }));
60
61 commands.register(literal("entityid").executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let Some(entity) = source.entity() else {
64 source.reply("You aren't in render distance!");
65 return 0;
66 };
67 let entity_id = entity.minecraft_id();
68 source.reply(format!(
69 "Your Minecraft ID is {} and your ECS ID is {entity:?}",
70 *entity_id
71 ));
72 1
73 }));
74
75 let whereareyou = |ctx: &Ctx| {
76 let source = ctx.source.lock();
77 let position = source.bot.position();
78 source.reply(format!(
79 "I'm at {}, {}, {}",
80 position.x, position.y, position.z
81 ));
82 1
83 };
84 commands.register(literal("whereareyou").executes(whereareyou));
85 commands.register(literal("pos").executes(whereareyou));
86
87 commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
88 let source = ctx.source.lock();
89 source.reply(format!(
90 "I am {} ({}, {})",
91 source.bot.username(),
92 source.bot.uuid(),
93 source.bot.entity
94 ));
95 1
96 }));
97
98 commands.register(literal("getdirection").executes(|ctx: &Ctx| {
99 let source = ctx.source.lock();
100 let direction = source.bot.direction();
101 source.reply(format!(
102 "I'm looking at {}, {}",
103 direction.y_rot(),
104 direction.x_rot()
105 ));
106 1
107 }));
108
109 commands.register(literal("health").executes(|ctx: &Ctx| {
110 let source = ctx.source.lock();
111
112 let health = source.bot.health();
113 source.reply(format!("I have {health} health"));
114 1
115 }));
116
117 commands.register(literal("lookingat").executes(|ctx: &Ctx| {
118 let source = ctx.source.lock();
119
120 let hit_result = source.bot.hit_result();
121
122 match &hit_result {
123 HitResult::Block(r) => {
124 if r.miss {
125 source.reply("I'm not looking at anything");
126 return 0;
127 }
128 let block_pos = r.block_pos;
129 let block = source.bot.world().read().get_block_state(block_pos);
130 source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
131 }
132 HitResult::Entity(r) => {
133 let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
134 source.reply(format!(
135 "I'm looking at {entity_kind} ({:?}) at {}",
136 r.entity, r.location
137 ));
138 }
139 }
140
141 1
142 }));
143
144 commands.register(literal("getblock").then(argument("x", integer()).then(
145 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
146 let source = ctx.source.lock();
147 let x = get_integer(ctx, "x").unwrap();
148 let y = get_integer(ctx, "y").unwrap();
149 let z = get_integer(ctx, "z").unwrap();
150 println!("getblock xyz {x} {y} {z}");
151 let block_pos = BlockPos::new(x, y, z);
152 let block = source.bot.world().read().get_block_state(block_pos);
153 source.reply(format!("BlockKind at {block_pos} is {block:?}"));
154 1
155 })),
156 )));
157 commands.register(literal("getfluid").then(argument("x", integer()).then(
158 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
159 let source = ctx.source.lock();
160 let x = get_integer(ctx, "x").unwrap();
161 let y = get_integer(ctx, "y").unwrap();
162 let z = get_integer(ctx, "z").unwrap();
163 println!("getfluid xyz {x} {y} {z}");
164 let block_pos = BlockPos::new(x, y, z);
165 let block = source.bot.world().read().get_fluid_state(block_pos);
166 source.reply(format!("Fluid at {block_pos} is {block:?}"));
167 1
168 })),
169 )));
170
171 commands.register(literal("inventory").executes(|ctx: &Ctx| {
172 let source = ctx.source.lock();
173 for item in source.bot.menu().slots() {
174 if item.is_empty() {
175 continue;
176 }
177 println!("{item:?}");
178 for (kind, data) in item.component_patch().iter() {
179 if let Some(data) = data {
180 println!("- {kind} {data:?}");
181 }
182 }
183 }
184 1
185 }));
186
187 commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
188 let source = ctx.source.lock();
189 let pathfinder = source.bot.get_component::<Pathfinder>();
190 let Some(pathfinder) = pathfinder else {
191 source.reply("I don't have the Pathfinder component");
192 return 1;
193 };
194 source.reply(format!(
195 "pathfinder.is_calculating: {}",
196 pathfinder.is_calculating
197 ));
198
199 let executing_path = source.bot.get_component::<ExecutingPath>();
200 let Some(executing_path) = executing_path else {
201 source.reply("I'm not executing a path");
202 return 1;
203 };
204 source.reply(format!(
205 "is_path_partial: {}, path.len: {}, queued_path.len: {}",
206 executing_path.is_path_partial,
207 executing_path.path.len(),
208 if let Some(queued) = &executing_path.queued_path {
209 queued.len().to_string()
210 } else {
211 "n/a".to_owned()
212 },
213 ));
214 1
215 }));
216 commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
217 let source = ctx.source.lock();
218
219 let Some(entity) = source.entity() else {
220 source.reply("You aren't in render distance!");
221 return 0;
222 };
223 let position = entity.position();
224 let position = BlockPos::from(position);
225
226 let mut edges = Vec::new();
227 let cached_world = CachedWorld::new(source.bot.world(), position);
228 let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
229 let custom_state = CustomPathfinderStateRef::default();
230
231 azalea::pathfinder::moves::default_move(
232 &mut MovesCtx {
233 edges: &mut edges,
234 world: &cached_world,
235 mining_cache: &mining_cache,
236 custom_state: &custom_state,
237 },
238 RelBlockPos::from_origin(position, position),
239 );
240
241 if edges.is_empty() {
242 source.reply("No possible moves.");
243 } else {
244 source.reply("Moves:");
245 for (i, edge) in edges.iter().enumerate() {
246 source.reply(format!("{}) {edge:?}", i + 1));
247 }
248 }
249
250 1
251 }));
252
253 commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
254 let source = ctx.source.lock();
255 source.bot.start_use_item();
256 source.reply("Ok!");
257 1
258 }));
259 commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
260 let source = ctx.source.lock();
261 let max_stack_size = source
262 .bot
263 .get_held_item()
264 .get_component::<MaxStackSize>()
265 .map_or(-1, |s| s.count);
266 source.reply(format!("{max_stack_size}"));
267 1
268 }));
269
270 commands.register(literal("dimensions").executes(|ctx: &Ctx| {
271 let source = ctx.source.lock();
272 let bot_dimensions = source.bot.dimensions();
273 source.reply(format!("{bot_dimensions:?}"));
274 1
275 }));
276
277 commands.register(literal("players").executes(|ctx: &Ctx| {
278 let source = ctx.source.lock();
279 let player_entities = source
280 .bot
281 .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
282 let tab_list = source.bot.tab_list();
283 for player_entity in player_entities {
284 let uuid = player_entity.uuid();
285 source.reply(format!(
286 "{} - {} ({:?})",
287 player_entity.id(),
288 tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
289 uuid
290 ));
291 }
292 1
293 }));
294
295 commands.register(literal("enchants").executes(|ctx: &Ctx| {
296 let source = ctx.source.lock();
297 source.bot.with_registry_holder(|r| {
298 let enchants = &r.enchantment;
299 println!("enchants: {enchants:?}");
300 });
301 1
302 }));
303
304 commands.register(literal("attributes").executes(|ctx: &Ctx| {
305 let source = ctx.source.lock();
306 let attributes = source.bot.attributes();
307 println!("attributes: {attributes:?}");
308 1
309 }));
310
311 commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
312 let source = ctx.source.lock();
313
314 source.reply("Ok!");
315
316
317
318 source.bot.disconnect();
319
320 let ecs = source.bot.ecs.clone();
321 thread::spawn(move || {
322 thread::sleep(Duration::from_secs(1));
323 // dump the ecs
324
325 let mut ecs = ecs.write();
326
327 let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
328 let mut report = File::create(&report_path).unwrap();
329
330 let mut query = ecs.query::<EntityRef>();
331 for entity in query.iter(& ecs) {
332 writeln!(report, "Entity: {}", entity.id()).unwrap();
333 let archetype = entity.archetype();
334 let component_count = archetype.component_count();
335
336 let component_names = archetype
337 .components()
338 .iter()
339 .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
340 .collect::<Vec<_>>();
341 writeln!(
342 report,
343 "- {component_count} components: {}",
344 component_names.join(", ")
345 )
346 .unwrap();
347 }
348
349 writeln!(report).unwrap();
350
351
352 for (info, _) in ecs.iter_resources() {
353 let name = info.name().to_string();
354 writeln!(report, "Resource: {name}").unwrap();
355 // writeln!(report, "- Size: {} bytes",
356 // info.layout().size()).unwrap();
357
358 match name.as_ref() {
359 "azalea_world::container::Worlds" => {
360 let worlds = ecs.resource::<Worlds>();
361
362 for (world_name, world) in &worlds.map {
363 writeln!(report, "- Name: {world_name}").unwrap();
364 writeln!(report, "- Reference count: {}", world.strong_count())
365 .unwrap();
366 if let Some(world) = world.upgrade() {
367 let world = world.read();
368 let chunks = &world.chunks;
369 let chunks = (chunks as &dyn Any).downcast_ref::<WeakChunkStorage>();
370 if let Some(chunks) = chunks {
371 let strong_chunks = chunks
372 .map
373 .iter()
374 .filter(|(_, v)| v.strong_count() > 0)
375 .count();
376 writeln!(
377 report,
378 "- Chunks: {} strongly referenced, {} in map",
379 strong_chunks,
380 chunks.map.len()
381 )
382 .unwrap();
383 }
384 writeln!(
385 report,
386 "- Entities: {}",
387 world.entities_by_chunk.len()
388 )
389 .unwrap();
390 }
391 }
392 }
393 "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
394 let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
395 writeln!(report, "- Event count: {}", events.len()).unwrap();
396 }
397 "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
398 let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
399 writeln!(report, "- Event count: {}", events.len()).unwrap();
400 }
401
402 _ => {}
403 }
404 }
405
406 println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
407 });
408
409 1
410 }));
411
412 commands.register(literal("exit").executes(|ctx: &Ctx| {
413 let source = ctx.source.lock();
414 source.reply("bye!");
415
416 source.bot.disconnect();
417
418 let source = ctx.source.clone();
419 thread::spawn(move || {
420 thread::sleep(Duration::from_secs(1));
421
422 source
423 .lock()
424 .bot
425 .ecs
426 .write()
427 .write_message(AppExit::Success);
428 });
429
430 1
431 }));
432}Sourcepub fn contents(&self) -> Vec<ItemStack>
pub fn contents(&self) -> Vec<ItemStack>
Return the contents of the menu, not including the player’s inventory.
If you want to include the player’s inventory, use Menu::slots instead.
pub fn location_for_slot(&self, i: usize) -> Option<MenuLocation>
Sourcepub fn player_slots_range(&self) -> RangeInclusive<usize>
pub fn player_slots_range(&self) -> RangeInclusive<usize>
Get the range of slot indexes that contain the player’s inventory.
This may be different for each menu.
Sourcepub fn hotbar_slots_range(&self) -> RangeInclusive<usize>
pub fn hotbar_slots_range(&self) -> RangeInclusive<usize>
Get the range of slot indexes that contain the player’s hotbar.
This may be different for each menu.
let hotbar_items = &inventory.slots()[inventory.hotbar_slots_range()];Sourcepub fn player_slots_without_hotbar_range(&self) -> RangeInclusive<usize>
pub fn player_slots_without_hotbar_range(&self) -> RangeInclusive<usize>
Get the range of slot indexes that contain the player’s inventory, not including the hotbar.
This may be different for each menu.
Sourcepub fn is_hotbar_slot(&self, i: usize) -> bool
pub fn is_hotbar_slot(&self, i: usize) -> bool
Returns whether the given index would be in the player’s hotbar.
Equivalent to self.hotbar_slots_range().contains(&i).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Menu
impl RefUnwindSafe for Menu
impl Send for Menu
impl Sync for Menu
impl Unpin for Menu
impl UnsafeUnpin for Menu
impl UnwindSafe for Menu
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