Structs§
- AmmoUse
- Armor
Effectiveness - Block
Experience - Conditional
Effect - Crossbow
Charge Time - Crossbow
Charging Sound - Crossbow
Charging Sounds - Damage
- Damage
Immunity - Damage
Protection - Equipment
Drops - Fishing
Luck Bonus - Fishing
Time Reduction - HitBlock
- Item
Damage - Knockback
- Location
Based Effect - MobExperience
- Post
Attack - Post
Piercing Attack - Prevent
Armor Change - Prevent
Equipment Drop - Projectile
Count - Projectile
Piercing - Projectile
Spawned - Projectile
Spread - Repair
With Xp - Smash
Damage PerFallen Block - Targeted
Conditional Effect - Tick
- Trident
Return Acceleration - Trident
Sound - Trident
Spin Attack Strength
Enums§
- Effect
NbtTag - An alternative to
simdnbt::borrow::NbtTagused internally when deserializing effects.
Traits§
- Effect
Component Trait - A trait that’s implemented on all effect components so we can access them
from
EnchantmentData::get. - Resolved
Effect Component