Module components

Module components 

Source

Structs§

AmmoUse
ArmorEffectiveness
BlockExperience
ConditionalEffect
CrossbowChargeTime
CrossbowChargingSound
CrossbowChargingSounds
Damage
DamageImmunity
DamageProtection
EquipmentDrops
FishingLuckBonus
FishingTimeReduction
HitBlock
ItemDamage
Knockback
LocationBasedEffect
MobExperience
PostAttack
PostPiercingAttack
PreventArmorChange
PreventEquipmentDrop
ProjectileCount
ProjectilePiercing
ProjectileSpawned
ProjectileSpread
RepairWithXp
SmashDamagePerFallenBlock
TargetedConditionalEffect
Tick
TridentReturnAcceleration
TridentSound
TridentSpinAttackStrength

Enums§

EffectNbtTag
An alternative to simdnbt::borrow::NbtTag used internally when deserializing effects.

Traits§

EffectComponentTrait
A trait that’s implemented on all effect components so we can access them from EnchantmentData::get.
ResolvedEffectComponent

Unions§

EffectComponentUnion