pub struct DirectionStates {
pub forward: bool,
pub backward: bool,
pub left: bool,
pub right: bool,
}Expand description
A struct containing fields for each direction.
This can be freely converted to and from a WalkDirection, and may
simplify certain movement direction checks.
Fields§
§forward: bool§backward: bool§left: bool§right: boolTrait Implementations§
Source§impl Default for DirectionStates
impl Default for DirectionStates
Source§fn default() -> DirectionStates
fn default() -> DirectionStates
Returns the “default value” for a type. Read more
Source§impl From<DirectionStates> for WalkDirection
impl From<DirectionStates> for WalkDirection
Source§fn from(d: DirectionStates) -> Self
fn from(d: DirectionStates) -> Self
Converts to this type from the input type.
Source§impl From<WalkDirection> for DirectionStates
impl From<WalkDirection> for DirectionStates
Source§fn from(d: WalkDirection) -> Self
fn from(d: WalkDirection) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for DirectionStates
impl RefUnwindSafe for DirectionStates
impl Send for DirectionStates
impl Sync for DirectionStates
impl Unpin for DirectionStates
impl UnsafeUnpin for DirectionStates
impl UnwindSafe for DirectionStates
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
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Creates Self using default().
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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