azalea_physics::collision

Enum DiscreteVoxelShape

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pub enum DiscreteVoxelShape {
    BitSet(BitSetDiscreteVoxelShape),
}

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impl DiscreteVoxelShape

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pub fn size(&self, axis: Axis) -> u32

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pub fn first_full(&self, axis: Axis) -> i32

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pub fn last_full(&self, axis: Axis) -> i32

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pub fn is_empty(&self) -> bool

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pub fn is_full_wide(&self, x: i32, y: i32, z: i32) -> bool

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pub fn is_full_wide_axis_cycle( &self, axis_cycle: AxisCycle, x: i32, y: i32, z: i32, ) -> bool

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pub fn is_full(&self, x: u32, y: u32, z: u32) -> bool

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pub fn for_all_boxes(&self, consumer: impl IntLineConsumer, swap: bool)

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impl Clone for DiscreteVoxelShape

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fn clone(&self) -> DiscreteVoxelShape

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DiscreteVoxelShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&DiscreteVoxelShape> for BitSetDiscreteVoxelShape

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fn from(shape: &DiscreteVoxelShape) -> Self

Converts to this type from the input type.
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impl PartialEq for DiscreteVoxelShape

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fn eq(&self, other: &DiscreteVoxelShape) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for DiscreteVoxelShape

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impl StructuralPartialEq for DiscreteVoxelShape

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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Performs the conversion.
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