azalea_
physics
0.11.0+mc1.21.5
In azalea_
physics::
collision::
world_
collisions
azalea_physics
::
collision
::
world_collisions
Function
get_block_and_liquid_collisions
Copy item path
Source
pub fn get_block_and_liquid_collisions( world: &
Instance
, aabb: &
AABB
, ) ->
Vec
<
VoxelShape
>