azalea_physics::collision

Enum VoxelShape

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pub enum VoxelShape {
    Array(ArrayVoxelShape),
    Cube(CubeVoxelShape),
}

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impl VoxelShape

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pub fn shape(&self) -> &DiscreteVoxelShape

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pub fn get_coords(&self, axis: Axis) -> &[f64]

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pub fn is_empty(&self) -> bool

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pub fn move_relative(&self, x: f64, y: f64, z: f64) -> VoxelShape

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pub fn get(&self, axis: Axis, index: usize) -> f64

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pub fn find_index(&self, axis: Axis, coord: f64) -> i32

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pub fn clip( &self, from: &Vec3, to: &Vec3, block_pos: &BlockPos, ) -> Option<BlockHitResult>

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pub fn collide(&self, axis: &Axis, entity_box: &AABB, movement: f64) -> f64

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pub fn collide_x( &self, axis_cycle: AxisCycle, entity_box: &AABB, movement: f64, ) -> f64

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pub fn for_all_boxes(&self, consumer: impl FnMut(f64, f64, f64, f64, f64, f64))
where Self: Sized,

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pub fn to_aabbs(&self) -> Vec<AABB>

Trait Implementations§

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impl Clone for VoxelShape

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fn clone(&self) -> VoxelShape

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VoxelShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<AABB> for VoxelShape

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fn from(aabb: AABB) -> Self

Converts to this type from the input type.
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impl PartialEq for VoxelShape

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fn eq(&self, other: &VoxelShape) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for VoxelShape

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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type Output = T

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where T: Clone,

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type Owned = T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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