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ai_step

Function ai_step 

Source
pub fn ai_step(
    query: Query<'_, '_, (&mut Physics, Option<&Jumping>, &Position, &LookDirection, &Sprinting, &ActiveEffects, &WorldName, &EntityKindComponent), (With<LocalEntity>, With<HasClientLoaded>)>,
    worlds: Res<'_, Worlds>,
)
Expand description

Applies air resistance and handles jumping.

Happens before travel::travel.