pub fn ai_step(
query: Query<'_, '_, (&mut Physics, Option<&Jumping>, &Position, &LookDirection, &Sprinting, &ActiveEffects, &WorldName, &EntityKindComponent), (With<LocalEntity>, With<HasClientLoaded>)>,
worlds: Res<'_, Worlds>,
)Expand description
Applies air resistance and handles jumping.
Happens before travel::travel.