pub fn travel(
query: Query<'_, '_, (Entity, &mut Physics, &mut LookDirection, &mut Position, Option<&Sprinting>, Option<&Pose>, &Attributes, &InstanceName, &OnClimbable, &Jumping), (With<LocalEntity>, With<InLoadedChunk>)>,
instance_container: Res<'_, InstanceContainer>,
physics_query: PhysicsQuery<'_, '_, '_>,
collidable_entity_query: CollidableEntityQuery<'_, '_>,
)
Expand description
Move the entity with the given acceleration while handling friction, gravity, collisions, and some other stuff.