Function travel

Source
pub fn travel(
    query: Query<'_, '_, (Entity, &mut Physics, &mut LookDirection, &mut Position, Option<&Sprinting>, Option<&Pose>, &Attributes, &InstanceName, &OnClimbable, &Jumping), (With<LocalEntity>, With<InLoadedChunk>)>,
    instance_container: Res<'_, InstanceContainer>,
    physics_query: PhysicsQuery<'_, '_, '_>,
    collidable_entity_query: CollidableEntityQuery<'_, '_>,
)
Expand description

Move the entity with the given acceleration while handling friction, gravity, collisions, and some other stuff.