travel

Function travel 

Source
pub fn travel(
    query: Query<'_, '_, (Entity, &Attributes, &InstanceName, &OnClimbable, &Jumping, Option<&PhysicsState>, Option<&Sprinting>, Option<&Pose>, Option<&PlayerAbilities>, &mut Physics, &mut LookDirection, &mut Position), (With<LocalEntity>, With<HasClientLoaded>)>,
    instance_container: Res<'_, InstanceContainer>,
    physics_query: PhysicsQuery<'_, '_, '_>,
    collidable_entity_query: CollidableEntityQuery<'_, '_>,
)
Expand description

Move the entity with the given acceleration while handling friction, gravity, collisions, and some other stuff.