pub enum ChatVisibility {
Full = 0,
System = 1,
Hidden = 2,
}
Variants§
Full = 0
All chat messages should be sent to the client.
System = 1
Chat messages from other players should be not sent to the client, only messages from the server like “Player joined the game” should be sent.
Hidden = 2
No chat messages should be sent to the client.
Implementations§
Source§impl ChatVisibility
impl ChatVisibility
pub fn azalea_read_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>
Trait Implementations§
Source§impl AzaleaRead for ChatVisibility
impl AzaleaRead for ChatVisibility
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ChatVisibility
impl AzaleaWrite for ChatVisibility
Source§impl Clone for ChatVisibility
impl Clone for ChatVisibility
Source§fn clone(&self) -> ChatVisibility
fn clone(&self) -> ChatVisibility
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ChatVisibility
impl Debug for ChatVisibility
Source§impl Default for ChatVisibility
impl Default for ChatVisibility
Source§fn default() -> ChatVisibility
fn default() -> ChatVisibility
Returns the “default value” for a type. Read more
Source§impl PartialEq for ChatVisibility
impl PartialEq for ChatVisibility
impl Copy for ChatVisibility
impl Eq for ChatVisibility
impl StructuralPartialEq for ChatVisibility
Auto Trait Implementations§
impl Freeze for ChatVisibility
impl RefUnwindSafe for ChatVisibility
impl Send for ChatVisibility
impl Sync for ChatVisibility
impl Unpin for ChatVisibility
impl UnwindSafe for ChatVisibility
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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’s vtable from &mut Trait
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impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.