pub enum ChatVisibility {
    Full = 0,
    System = 1,
    Hidden = 2,
}Variants§
Full = 0
All chat messages should be sent to the client.
System = 1
Chat messages from other players should be not sent to the client, only messages from the server like “Player joined the game” should be sent.
Hidden = 2
No chat messages should be sent to the client.
Implementations§
Source§impl ChatVisibility
 
impl ChatVisibility
pub fn azalea_read_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>
Trait Implementations§
Source§impl AzaleaRead for ChatVisibility
 
impl AzaleaRead for ChatVisibility
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ChatVisibility
 
impl AzaleaWrite for ChatVisibility
Source§impl Clone for ChatVisibility
 
impl Clone for ChatVisibility
Source§fn clone(&self) -> ChatVisibility
 
fn clone(&self) -> ChatVisibility
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for ChatVisibility
 
impl Debug for ChatVisibility
Source§impl Default for ChatVisibility
 
impl Default for ChatVisibility
Source§fn default() -> ChatVisibility
 
fn default() -> ChatVisibility
Returns the “default value” for a type. Read more
Source§impl PartialEq for ChatVisibility
 
impl PartialEq for ChatVisibility
impl Copy for ChatVisibility
impl Eq for ChatVisibility
impl StructuralPartialEq for ChatVisibility
Auto Trait Implementations§
impl Freeze for ChatVisibility
impl RefUnwindSafe for ChatVisibility
impl Send for ChatVisibility
impl Sync for ChatVisibility
impl Unpin for ChatVisibility
impl UnwindSafe for ChatVisibility
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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    T: Any,
 
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impl<T> DynEq for T
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