pub struct CommonPlayerSpawnInfo {
pub dimension_type: DimensionType,
pub dimension: ResourceLocation,
pub seed: i64,
pub game_type: GameMode,
pub previous_game_type: OptionalGameType,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos>,
pub portal_cooldown: u32,
pub sea_level: i32,
}
Fields§
§dimension_type: DimensionType
§dimension: ResourceLocation
§seed: i64
§game_type: GameMode
§previous_game_type: OptionalGameType
§is_debug: bool
§is_flat: bool
§last_death_location: Option<GlobalPos>
§portal_cooldown: u32
§sea_level: i32
Trait Implementations§
Source§impl AzaleaRead for CommonPlayerSpawnInfo
impl AzaleaRead for CommonPlayerSpawnInfo
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for CommonPlayerSpawnInfo
impl AzaleaWrite for CommonPlayerSpawnInfo
Source§impl Clone for CommonPlayerSpawnInfo
impl Clone for CommonPlayerSpawnInfo
Source§fn clone(&self) -> CommonPlayerSpawnInfo
fn clone(&self) -> CommonPlayerSpawnInfo
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for CommonPlayerSpawnInfo
impl RefUnwindSafe for CommonPlayerSpawnInfo
impl Send for CommonPlayerSpawnInfo
impl Sync for CommonPlayerSpawnInfo
impl Unpin for CommonPlayerSpawnInfo
impl UnwindSafe for CommonPlayerSpawnInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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’s vtable from &mut Trait
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