pub struct CommonPlayerSpawnInfo {
pub dimension_type: DimensionType,
pub dimension: ResourceLocation,
pub seed: i64,
pub game_type: GameMode,
pub previous_game_type: OptionalGameType,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos>,
pub portal_cooldown: u32,
pub sea_level: i32,
}
Fields§
§dimension_type: DimensionType
§dimension: ResourceLocation
§seed: i64
§game_type: GameMode
§previous_game_type: OptionalGameType
§is_debug: bool
§is_flat: bool
§last_death_location: Option<GlobalPos>
§portal_cooldown: u32
§sea_level: i32
Trait Implementations§
Source§impl Clone for CommonPlayerSpawnInfo
impl Clone for CommonPlayerSpawnInfo
Source§fn clone(&self) -> CommonPlayerSpawnInfo
fn clone(&self) -> CommonPlayerSpawnInfo
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CommonPlayerSpawnInfo
impl Debug for CommonPlayerSpawnInfo
Auto Trait Implementations§
impl Freeze for CommonPlayerSpawnInfo
impl RefUnwindSafe for CommonPlayerSpawnInfo
impl Send for CommonPlayerSpawnInfo
impl Sync for CommonPlayerSpawnInfo
impl Unpin for CommonPlayerSpawnInfo
impl UnwindSafe for CommonPlayerSpawnInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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clone_to_uninit
)§impl<T> Downcast for Twhere
T: AsAny + ?Sized,
impl<T> Downcast for Twhere
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