pub struct ActionEnumSet {
    pub add_player: bool,
    pub initialize_chat: bool,
    pub update_game_mode: bool,
    pub update_listed: bool,
    pub update_latency: bool,
    pub update_display_name: bool,
    pub update_list_order: bool,
}

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§add_player: bool§initialize_chat: bool§update_game_mode: bool§update_listed: bool§update_latency: bool§update_display_name: bool§update_list_order: bool

Trait Implementations§

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impl Clone for ActionEnumSet

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fn clone(&self) -> ActionEnumSet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionEnumSet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl McBufReadable for ActionEnumSet

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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl McBufWritable for ActionEnumSet

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fn write_into(&self, buf: &mut impl Write) -> Result<(), Error>

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impl PartialEq for ActionEnumSet

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fn eq(&self, other: &ActionEnumSet) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ActionEnumSet

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impl StructuralPartialEq for ActionEnumSet

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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