Struct ChunkStorage

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pub struct ChunkStorage {
    pub height: u32,
    pub min_y: i32,
    pub map: IntMap<ChunkPos, Weak<RwLock<Chunk>>>,
}
Expand description

A storage for chunks where they’re only stored weakly, so if they’re not actively being used somewhere else they’ll be forgotten. This is used for shared worlds.

This is relatively cheap to clone since it’s just an IntMap with Weak pointers.

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§height: u32§min_y: i32§map: IntMap<ChunkPos, Weak<RwLock<Chunk>>>

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impl ChunkStorage

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pub fn new(height: u32, min_y: i32) -> Self

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pub fn get(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>>

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pub fn get_block_state(&self, pos: BlockPos) -> Option<BlockState>

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pub fn get_fluid_state(&self, pos: BlockPos) -> Option<FluidState>

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pub fn get_biome(&self, pos: BlockPos) -> Option<Biome>

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pub fn set_block_state( &self, pos: BlockPos, state: BlockState, ) -> Option<BlockState>

Trait Implementations§

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impl Clone for ChunkStorage

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fn clone(&self) -> ChunkStorage

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ChunkStorage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ChunkStorage

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<ChunkStorage> for Instance

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fn from(chunks: ChunkStorage) -> Self

Make an empty world from this ChunkStorage. This is meant to be a convenience function for tests.

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from_world(_world: &mut World) -> T

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