pub struct MinecraftEntityId(pub i32);
Expand description
An entity ID used by Minecraft.
These IDs are picked by the server. Some server softwares (like Bungeecord) may pick entity IDs per-player, so you should avoid relying on them for identifying IDs (especially if you’re using a shared world – i.e. a swarm).
You might find Entity
more useful, since that’s an ID decided by us that
is likely to be correct across shared worlds. You could also use the
EntityUuid
from azalea_entity
, that one is unlikely to change even
across server restarts.
This serializes as a i32. Usually it’s a VarInt in the protocol, but not
always. If you do need it to serialize as a VarInt, make sure to use use the
#[var]
attribute.
Tuple Fields§
§0: i32
Trait Implementations§
Source§impl AzaleaRead for MinecraftEntityId
impl AzaleaRead for MinecraftEntityId
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaReadVar for MinecraftEntityId
impl AzaleaReadVar for MinecraftEntityId
fn azalea_read_var(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for MinecraftEntityId
impl AzaleaWrite for MinecraftEntityId
Source§impl AzaleaWriteVar for MinecraftEntityId
impl AzaleaWriteVar for MinecraftEntityId
Source§impl Clone for MinecraftEntityId
impl Clone for MinecraftEntityId
Source§fn clone(&self) -> MinecraftEntityId
fn clone(&self) -> MinecraftEntityId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for MinecraftEntityId
impl Component for MinecraftEntityId
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its [
ComponentHooks
].§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_add
[ComponentHook
] for this [Component
] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_insert
[ComponentHook
] for this [Component
] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_replace
[ComponentHook
] for this [Component
] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_remove
[ComponentHook
] for this [Component
] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_despawn
[ComponentHook
] for this [Component
] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given [
EntityMapper
]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component
], this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for MinecraftEntityId
impl Debug for MinecraftEntityId
Source§impl Default for MinecraftEntityId
impl Default for MinecraftEntityId
Source§fn default() -> MinecraftEntityId
fn default() -> MinecraftEntityId
Returns the “default value” for a type. Read more
Source§impl Deref for MinecraftEntityId
impl Deref for MinecraftEntityId
Source§impl DerefMut for MinecraftEntityId
impl DerefMut for MinecraftEntityId
Source§impl<'de> Deserialize<'de> for MinecraftEntityId
impl<'de> Deserialize<'de> for MinecraftEntityId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for MinecraftEntityId
impl Display for MinecraftEntityId
Source§impl From<i32> for MinecraftEntityId
impl From<i32> for MinecraftEntityId
Source§impl From<u32> for MinecraftEntityId
impl From<u32> for MinecraftEntityId
Source§impl Hash for MinecraftEntityId
impl Hash for MinecraftEntityId
Source§impl PartialEq for MinecraftEntityId
impl PartialEq for MinecraftEntityId
Source§impl Serialize for MinecraftEntityId
impl Serialize for MinecraftEntityId
impl Copy for MinecraftEntityId
impl Eq for MinecraftEntityId
impl IsEnabled for MinecraftEntityId
impl StructuralPartialEq for MinecraftEntityId
Auto Trait Implementations§
impl Freeze for MinecraftEntityId
impl RefUnwindSafe for MinecraftEntityId
impl Send for MinecraftEntityId
impl Sync for MinecraftEntityId
impl Unpin for MinecraftEntityId
impl UnwindSafe for MinecraftEntityId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this [
Bundle
].§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Gets this [
Bundle
]’s component ids. This will be None
if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> ToCompactString for Twhere
T: Display,
impl<T> ToCompactString for Twhere
T: Display,
§fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
Fallible version of [
ToCompactString::to_compact_string()
] Read more§fn to_compact_string(&self) -> CompactString
fn to_compact_string(&self) -> CompactString
Converts the given value to a [
CompactString
]. Read more