azalea::chat

Enum ChatPacket

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pub enum ChatPacket {
    System(Arc<ClientboundSystemChatPacket>),
    Player(Arc<ClientboundPlayerChatPacket>),
    Disguised(Arc<ClientboundDisguisedChatPacket>),
}
Expand description

A chat packet, either a system message or a chat message.

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impl ChatPacket

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pub fn message(&self) -> FormattedText

Get the message shown in chat for this packet.

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pub fn split_sender_and_content(&self) -> (Option<String>, String)

Determine the username of the sender and content of the message. This does not preserve formatting codes. If it’s not a player-sent chat message or the sender couldn’t be determined, the username part will be None.

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pub fn username(&self) -> Option<String>

Get the username of the sender of the message. If it’s not a player-sent chat message or the sender couldn’t be determined, this will be None.

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pub fn uuid(&self) -> Option<Uuid>

Get the UUID of the sender of the message. If it’s not a player-sent chat message, this will be None (this is sometimes the case when a server uses a plugin to modify chat messages).

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pub fn content(&self) -> String

Get the content part of the message as a string. This does not preserve formatting codes. If it’s not a player-sent chat message or the sender couldn’t be determined, this will contain the entire message.

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pub fn new(message: &str) -> ChatPacket

Create a new ChatPacket from a string. This is meant to be used as a convenience function for testing.

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pub fn is_whisper(&self) -> bool

Whether this message was sent with /msg (or aliases). It works by checking the translation key, so it won’t work on servers that use their own whisper system.

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impl Clone for ChatPacket

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fn clone(&self) -> ChatPacket

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ChatPacket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ChatPacket

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fn eq(&self, other: &ChatPacket) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ChatPacket

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impl<T> Any for T
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Gets the type name of self
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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