pub struct ClientboundPlayerChat {
pub sender: Uuid,
pub index: u32,
pub signature: Option<MessageSignature>,
pub body: PackedSignedMessageBody,
pub unsigned_content: Option<FormattedText>,
pub filter_mask: FilterMask,
pub chat_type: ChatTypeBound,
}
Fields§
§sender: Uuid
§index: u32
§signature: Option<MessageSignature>
§body: PackedSignedMessageBody
§unsigned_content: Option<FormattedText>
§filter_mask: FilterMask
§chat_type: ChatTypeBound
Implementations§
Source§impl ClientboundPlayerChat
impl ClientboundPlayerChat
Sourcepub fn content(&self) -> FormattedText
pub fn content(&self) -> FormattedText
Returns the content of the message. If you want to get the FormattedText
for the whole message including the sender part, use
ClientboundPlayerChat::message
.
Sourcepub fn message(&self) -> FormattedText
pub fn message(&self) -> FormattedText
Get the full message, including the sender part.
Trait Implementations§
Source§impl AzaleaRead for ClientboundPlayerChat
impl AzaleaRead for ClientboundPlayerChat
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ClientboundPlayerChat
impl AzaleaWrite for ClientboundPlayerChat
Source§impl Clone for ClientboundPlayerChat
impl Clone for ClientboundPlayerChat
Source§fn clone(&self) -> ClientboundPlayerChat
fn clone(&self) -> ClientboundPlayerChat
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundPlayerChat
impl Debug for ClientboundPlayerChat
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerChat
impl Packet<ClientboundGamePacket> for ClientboundPlayerChat
fn into_variant(self) -> ClientboundGamePacket
Source§impl PartialEq for ClientboundPlayerChat
impl PartialEq for ClientboundPlayerChat
impl StructuralPartialEq for ClientboundPlayerChat
Auto Trait Implementations§
impl Freeze for ClientboundPlayerChat
impl RefUnwindSafe for ClientboundPlayerChat
impl Send for ClientboundPlayerChat
impl Sync for ClientboundPlayerChat
impl Unpin for ClientboundPlayerChat
impl UnwindSafe for ClientboundPlayerChat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.