Struct azalea::container::ContainerHandleRef

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pub struct ContainerHandleRef { /* private fields */ }
Expand description

A handle to a container that may be open. This does not close the container when it’s dropped. See ContainerHandle if that behavior is desired.

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impl ContainerHandleRef

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pub fn close(&self)

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pub fn id(&self) -> u8

Get the id of the container. If this is 0, that means it’s the player’s inventory. Otherwise, the number isn’t really meaningful since only one container can be open at a time.

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pub fn menu(&self) -> Option<Menu>

Returns the menu of the container. If the container is closed, this will return None.

Note that any modifications you make to the Menu you’re given will not actually cause any packets to be sent. If you’re trying to modify your inventory, use ContainerHandle::click instead

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pub fn contents(&self) -> Option<Vec<ItemSlot>>

Returns the item slots in the container, not including the player’s inventory. If the container is closed, this will return None.

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pub fn click(&self, operation: impl Into<ClickOperation>)

Trait Implementations§

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impl Debug for ContainerHandleRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: Any,

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fn type_name(&self) -> &'static str

Gets the type name of self
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