pub struct ContainerHandle(/* private fields */);
Expand description
A handle to the open container. The container will be closed once this is dropped.
Implementations§
Source§impl ContainerHandle
impl ContainerHandle
Sourcepub fn id(&self) -> u8
pub fn id(&self) -> u8
Get the id of the container. If this is 0, that means it’s the player’s inventory. Otherwise, the number isn’t really meaningful since only one container can be open at a time.
Returns the menu of the container. If the container is closed, this
will return None
.
Note that any modifications you make to the Menu
you’re given will not
actually cause any packets to be sent. If you’re trying to modify your
inventory, use ContainerHandle::click
instead
Sourcepub fn contents(&self) -> Option<Vec<ItemSlot>>
pub fn contents(&self) -> Option<Vec<ItemSlot>>
Returns the item slots in the container, not including the player’s
inventory. If the container is closed, this will return None
.
pub fn click(&self, operation: impl Into<ClickOperation>)
Trait Implementations§
Source§impl Debug for ContainerHandle
impl Debug for ContainerHandle
Auto Trait Implementations§
impl Freeze for ContainerHandle
impl !RefUnwindSafe for ContainerHandle
impl Send for ContainerHandle
impl Sync for ContainerHandle
impl Unpin for ContainerHandle
impl !UnwindSafe for ContainerHandle
Blanket Implementations§
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T: ?Sized,
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