EntityInteractEvent

Struct EntityInteractEvent 

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pub struct EntityInteractEvent {
    pub client: Entity,
    pub target: Entity,
    pub location: Option<Vec3>,
}
Expand description

An ECS Event that makes the client tell the server that we right-clicked an entity.

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§client: Entity§target: Entity§location: Option<Vec3>

The position on the entity that we’ll tell the server that we clicked on.

This doesn’t matter for most entities. If it’s set to None but we’re looking at the target, it’ll use the correct value. If it’s None and we’re not looking at the entity, then it’ll arbitrary send the target’s exact position.

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impl Clone for EntityInteractEvent

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fn clone(&self) -> EntityInteractEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityInteractEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EntityEvent for EntityInteractEvent
where EntityInteractEvent: Send + Sync + 'static,

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fn event_target(&self) -> Entity

The [Entity] “target” of this [EntityEvent]. When triggered, this will run observers that watch for this specific entity.
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fn event_target_mut(&mut self) -> &mut Entity

Returns a mutable reference to the [Entity] “target” of this [EntityEvent]. When triggered, this will run observers that watch for this specific entity. Read more
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impl Event for EntityInteractEvent
where EntityInteractEvent: Send + Sync + 'static,

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type Trigger<'a> = EntityTrigger

Defines which observers will run, what data will be passed to them, and the order they will be run in. See [Trigger] for more info.

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