Struct EntityInteractEvent
pub struct EntityInteractEvent {
pub client: Entity,
pub target: Entity,
pub location: Option<Vec3>,
}Expand description
An ECS Message that makes the client tell the server that we right-clicked
an entity.
Fields§
§client: Entity§target: Entity§location: Option<Vec3>The position on the entity that we’ll tell the server that we clicked on.
This doesn’t matter for most entities. If it’s set to None but we’re
looking at the target, it’ll use the correct value. If it’s None and
we’re not looking at the entity, then it’ll arbitrary send the target’s
exact position.
Trait Implementations§
impl Message for EntityInteractEvent
Auto Trait Implementations§
impl Freeze for EntityInteractEvent
impl RefUnwindSafe for EntityInteractEvent
impl Send for EntityInteractEvent
impl Sync for EntityInteractEvent
impl Unpin for EntityInteractEvent
impl UnwindSafe for EntityInteractEvent
Blanket Implementations§
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