EntityInteractEvent

Struct EntityInteractEvent 

pub struct EntityInteractEvent {
    pub client: Entity,
    pub target: Entity,
    pub location: Option<Vec3>,
}
Expand description

An ECS Message that makes the client tell the server that we right-clicked an entity.

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§client: Entity§target: Entity§location: Option<Vec3>

The position on the entity that we’ll tell the server that we clicked on.

This doesn’t matter for most entities. If it’s set to None but we’re looking at the target, it’ll use the correct value. If it’s None and we’re not looking at the entity, then it’ll arbitrary send the target’s exact position.

Trait Implementations§

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impl Message for EntityInteractEvent
where EntityInteractEvent: Send + Sync + 'static,

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