Struct Vec3
pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}Expand description
Used to represent an exact position in the world where an entity could be.
For blocks, BlockPos is used instead.
Fields§
§x: f64§y: f64§z: f64Implementations§
§impl Vec3
impl Vec3
pub const fn new(x: f64, y: f64, z: f64) -> Vec3
pub fn length_squared(&self) -> f64
pub fn length_squared(&self) -> f64
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
pub fn distance_squared_to(self, other: Vec3) -> f64
pub fn distance_squared_to(self, other: Vec3) -> f64
Get the squared distance from this position to another position.
Equivalent to (self - other).length_squared().
pub fn horizontal_distance_squared(&self) -> f64
pub fn horizontal_distance_squared_to(self, other: Vec3) -> f64
pub fn down(&self, y: f64) -> Vec3
pub fn down(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate decreased by the given number.
pub fn up(&self, y: f64) -> Vec3
pub fn up(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate increased by the given number.
Examples found in repository?
16pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
17 commands.register(
18 literal("goto")
19 .executes(|ctx: &Ctx| {
20 let mut source = ctx.source.lock();
21 println!("got goto");
22 // look for the sender
23 let Some(entity) = source.entity() else {
24 source.reply("I can't see you!");
25 return 0;
26 };
27 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
28 source.reply("I can't see you!");
29 return 0;
30 };
31 let position = position.clone();
32 source.reply("ok");
33 source
34 .bot
35 .start_goto(BlockPosGoal(BlockPos::from(position)));
36 1
37 })
38 .then(literal("xz").then(argument("x", integer()).then(
39 argument("z", integer()).executes(|ctx: &Ctx| {
40 let source = ctx.source.lock();
41 let x = get_integer(ctx, "x").unwrap();
42 let z = get_integer(ctx, "z").unwrap();
43 println!("goto xz {x} {z}");
44 source.reply("ok");
45 source.bot.start_goto(XZGoal { x, z });
46 1
47 }),
48 )))
49 .then(literal("radius").then(argument("radius", float()).then(
50 argument("x", integer()).then(argument("y", integer()).then(
51 argument("z", integer()).executes(|ctx: &Ctx| {
52 let source = ctx.source.lock();
53 let radius = get_float(ctx, "radius").unwrap();
54 let x = get_integer(ctx, "x").unwrap();
55 let y = get_integer(ctx, "y").unwrap();
56 let z = get_integer(ctx, "z").unwrap();
57 println!("goto radius {radius}, position: {x} {y} {z}");
58 source.reply("ok");
59 source.bot.start_goto(RadiusGoal {
60 pos: BlockPos::new(x, y, z).center(),
61 radius,
62 });
63 1
64 }),
65 )),
66 )))
67 .then(argument("x", integer()).then(argument("y", integer()).then(
68 argument("z", integer()).executes(|ctx: &Ctx| {
69 let source = ctx.source.lock();
70 let x = get_integer(ctx, "x").unwrap();
71 let y = get_integer(ctx, "y").unwrap();
72 let z = get_integer(ctx, "z").unwrap();
73 println!("goto xyz {x} {y} {z}");
74 source.reply("ok");
75 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
76 1
77 }),
78 ))),
79 );
80
81 commands.register(literal("down").executes(|ctx: &Ctx| {
82 let source = ctx.source.clone();
83 tokio::spawn(async move {
84 let bot = source.lock().bot.clone();
85 let position = BlockPos::from(bot.position());
86 source.lock().reply("mining...");
87 bot.mine(position.down(1)).await;
88 source.lock().reply("done");
89 });
90 1
91 }));
92
93 commands.register(
94 literal("look")
95 .executes(|ctx: &Ctx| {
96 // look for the sender
97 let mut source = ctx.source.lock();
98 let Some(entity) = source.entity() else {
99 source.reply("I can't see you!");
100 return 0;
101 };
102 let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
103 source.reply("I can't see you!");
104 return 0;
105 };
106 let eye_height = source
107 .bot
108 .get_entity_component::<EntityDimensions>(entity)
109 .map(|h| h.eye_height)
110 .unwrap_or_default();
111 source.bot.look_at(position.up(eye_height as f64));
112 1
113 })
114 .then(argument("x", integer()).then(argument("y", integer()).then(
115 argument("z", integer()).executes(|ctx: &Ctx| {
116 let pos = BlockPos::new(
117 get_integer(ctx, "x").unwrap(),
118 get_integer(ctx, "y").unwrap(),
119 get_integer(ctx, "z").unwrap(),
120 );
121 println!("{pos:?}");
122 let source = ctx.source.lock();
123 source.bot.look_at(pos.center());
124 1
125 }),
126 ))),
127 );
128
129 commands.register(
130 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
131 let mut seconds = get_float(ctx, "seconds").unwrap();
132 let source = ctx.source.lock();
133 let bot = source.bot.clone();
134
135 if seconds < 0. {
136 bot.walk(WalkDirection::Backward);
137 seconds = -seconds;
138 } else {
139 bot.walk(WalkDirection::Forward);
140 }
141
142 tokio::spawn(async move {
143 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144 bot.walk(WalkDirection::None);
145 });
146 source.reply(format!("ok, walking for {seconds} seconds"));
147 1
148 })),
149 );
150 commands.register(
151 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
152 let seconds = get_float(ctx, "seconds").unwrap();
153 let source = ctx.source.lock();
154 let bot = source.bot.clone();
155 bot.sprint(SprintDirection::Forward);
156 tokio::spawn(async move {
157 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
158 bot.walk(WalkDirection::None);
159 });
160 source.reply(format!("ok, sprinting for {seconds} seconds"));
161 1
162 })),
163 );
164
165 commands.register(literal("north").executes(|ctx: &Ctx| {
166 let source = ctx.source.lock();
167 source.bot.set_direction(180., 0.);
168 source.reply("ok");
169 1
170 }));
171 commands.register(literal("south").executes(|ctx: &Ctx| {
172 let source = ctx.source.lock();
173 source.bot.set_direction(0., 0.);
174 source.reply("ok");
175 1
176 }));
177 commands.register(literal("east").executes(|ctx: &Ctx| {
178 let source = ctx.source.lock();
179 source.bot.set_direction(-90., 0.);
180 source.reply("ok");
181 1
182 }));
183 commands.register(literal("west").executes(|ctx: &Ctx| {
184 let source = ctx.source.lock();
185 source.bot.set_direction(90., 0.);
186 source.reply("ok");
187 1
188 }));
189 commands.register(
190 literal("jump")
191 .executes(|ctx: &Ctx| {
192 let source = ctx.source.lock();
193 source.bot.jump();
194 source.reply("ok");
195 1
196 })
197 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
198 let jumping = get_bool(ctx, "enabled").unwrap();
199 let source = ctx.source.lock();
200 source.bot.set_jumping(jumping);
201 1
202 })),
203 );
204
205 let sneak = |ctx: &Ctx| {
206 let source = ctx.source.lock();
207 source.bot.set_crouching(!source.bot.crouching());
208 source.reply("ok");
209 1
210 };
211 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
212 let sneaking = get_bool(ctx, "enabled").unwrap();
213 let source = ctx.source.lock();
214 source.bot.set_crouching(sneaking);
215 1
216 });
217 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
218 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
219
220 commands.register(literal("stop").executes(|ctx: &Ctx| {
221 let source = ctx.source.lock();
222 source.bot.stop_pathfinding();
223 source.reply("ok");
224 *source.state.task.lock() = BotTask::None;
225 1
226 }));
227}pub fn north(&self, z: f64) -> Vec3
pub fn north(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate subtracted by the given number.
pub fn east(&self, x: f64) -> Vec3
pub fn east(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate increased by the given number.
pub fn south(&self, z: f64) -> Vec3
pub fn south(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate increased by the given number.
pub fn west(&self, x: f64) -> Vec3
pub fn west(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: Vec3) -> f64
pub fn max(&self, other: Vec3) -> Vec3
pub fn max(&self, other: Vec3) -> Vec3
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: f64) -> Vec3
pub fn with_y(&self, y: f64) -> Vec3
pub fn with_z(&self, z: f64) -> Vec3
§impl Vec3
impl Vec3
pub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance of this vector to the origin by doing
sqrt(x^2 + y^2 + z^2).
pub fn distance_to(self, other: Vec3) -> f64
pub fn distance_to(self, other: Vec3) -> f64
Get the distance from this position to another position.
Equivalent to (self - other).length().
Examples found in repository?
9pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
10 if !state.killaura {
11 return Ok(());
12 }
13 if bot.has_attack_cooldown() {
14 return Ok(());
15 }
16 let bot_position = bot.eye_position();
17
18 let nearest_entity = bot.nearest_entity_by::<&Position, (
19 With<AbstractMonster>,
20 Without<LocalEntity>,
21 Without<Dead>,
22 )>(|position: &Position| {
23 let distance = bot_position.distance_to(**position);
24 distance < 4.
25 });
26
27 if let Some(nearest_entity) = nearest_entity {
28 println!("attacking {nearest_entity:?}");
29 bot.attack(nearest_entity);
30 }
31
32 Ok(())
33}pub fn x_rot(self, radians: f32) -> Vec3
pub fn y_rot(self, radians: f32) -> Vec3
pub fn to_block_pos_floor(&self) -> BlockPos
pub fn to_block_pos_ceil(&self) -> BlockPos
pub fn closer_than(&self, other: Vec3, range: f64) -> bool
pub fn closer_than(&self, other: Vec3, range: f64) -> bool
Whether the distance between this point and other is less than
range.
Trait Implementations§
§impl AzaleaRead for Vec3
impl AzaleaRead for Vec3
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Vec3, BufReadError>
§impl AzaleaWrite for Vec3
impl AzaleaWrite for Vec3
§impl<'de> Deserialize<'de> for Vec3
impl<'de> Deserialize<'de> for Vec3
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vec3, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vec3, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl DivAssign<f64> for Vec3
impl DivAssign<f64> for Vec3
§fn div_assign(&mut self, divisor: f64)
fn div_assign(&mut self, divisor: f64)
/= operation. Read more§impl FromNbtTag for Vec3
impl FromNbtTag for Vec3
fn from_nbt_tag(tag: NbtTag<'_, '_>) -> Option<Vec3>
fn from_optional_nbt_tag( tag: Option<NbtTag<'_, '_>>, ) -> Result<Option<Self>, DeserializeError>
§impl FromStr for Vec3
Parses a string in the format “X Y Z” into a Vec3.
impl FromStr for Vec3
Parses a string in the format “X Y Z” into a Vec3.
The input string should contain three floating-point values separated by
spaces, representing the x, y, and z components of the vector respectively.
This can be used to parse user input or from Vec3::to_string.
§impl MulAssign<f64> for Vec3
impl MulAssign<f64> for Vec3
§fn mul_assign(&mut self, multiplier: f64)
fn mul_assign(&mut self, multiplier: f64)
*= operation. Read more§impl Serialize for Vec3
impl Serialize for Vec3
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for Vec3
impl StructuralPartialEq for Vec3
Auto Trait Implementations§
impl Freeze for Vec3
impl RefUnwindSafe for Vec3
impl Send for Vec3
impl Sync for Vec3
impl Unpin for Vec3
impl UnwindSafe for Vec3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> ToCompactString for Twhere
T: Display,
impl<T> ToCompactString for Twhere
T: Display,
§fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
ToCompactString::to_compact_string()] Read more§fn to_compact_string(&self) -> CompactString
fn to_compact_string(&self) -> CompactString
CompactString]. Read more§impl<T> ToStringFallible for Twhere
T: Display,
impl<T> ToStringFallible for Twhere
T: Display,
§fn try_to_string(&self) -> Result<String, TryReserveError>
fn try_to_string(&self) -> Result<String, TryReserveError>
ToString::to_string, but without panic on OOM.