pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}Expand description
Used to represent an exact position in the world where an entity could be.
For blocks, BlockPos is used instead.
Fields§
§x: f64§y: f64§z: f64Implementations§
Source§impl Vec3
impl Vec3
pub const fn new(x: f64, y: f64, z: f64) -> Vec3
Sourcepub fn length_squared(&self) -> f64
pub fn length_squared(&self) -> f64
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
Sourcepub fn distance_squared_to(self, other: Vec3) -> f64
pub fn distance_squared_to(self, other: Vec3) -> f64
Get the squared distance from this position to another position.
Equivalent to (self - other).length_squared().
pub fn horizontal_distance_squared(&self) -> f64
pub fn horizontal_distance_squared_to(self, other: Vec3) -> f64
Sourcepub fn down(&self, y: f64) -> Vec3
pub fn down(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate decreased by the given number.
Sourcepub fn up(&self, y: f64) -> Vec3
pub fn up(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate increased by the given number.
Examples found in repository?
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14 commands.register(
15 literal("goto")
16 .executes(|ctx: &Ctx| {
17 let source = ctx.source.lock();
18 println!("got goto");
19 // look for the sender
20 let Some(entity) = source.entity() else {
21 source.reply("I can't see you!");
22 return 0;
23 };
24 let position = entity.position();
25 source.reply("ok");
26 source
27 .bot
28 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29 1
30 })
31 .then(literal("xz").then(argument("x", integer()).then(
32 argument("z", integer()).executes(|ctx: &Ctx| {
33 let source = ctx.source.lock();
34 let x = get_integer(ctx, "x").unwrap();
35 let z = get_integer(ctx, "z").unwrap();
36 println!("goto xz {x} {z}");
37 source.reply("ok");
38 source.bot.start_goto(XZGoal { x, z });
39 1
40 }),
41 )))
42 .then(literal("radius").then(argument("radius", float()).then(
43 argument("x", integer()).then(argument("y", integer()).then(
44 argument("z", integer()).executes(|ctx: &Ctx| {
45 let source = ctx.source.lock();
46 let radius = get_float(ctx, "radius").unwrap();
47 let x = get_integer(ctx, "x").unwrap();
48 let y = get_integer(ctx, "y").unwrap();
49 let z = get_integer(ctx, "z").unwrap();
50 println!("goto radius {radius}, position: {x} {y} {z}");
51 source.reply("ok");
52 source.bot.start_goto(RadiusGoal {
53 pos: BlockPos::new(x, y, z).center(),
54 radius,
55 });
56 1
57 }),
58 )),
59 )))
60 .then(argument("x", integer()).then(argument("y", integer()).then(
61 argument("z", integer()).executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let x = get_integer(ctx, "x").unwrap();
64 let y = get_integer(ctx, "y").unwrap();
65 let z = get_integer(ctx, "z").unwrap();
66 println!("goto xyz {x} {y} {z}");
67 source.reply("ok");
68 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69 1
70 }),
71 ))),
72 );
73
74 commands.register(literal("follow").executes(|ctx: &Ctx| {
75 let source = ctx.source.lock();
76 println!("got follow");
77 // look for the sender
78 let Some(entity) = source.entity() else {
79 source.reply("I can't see you!");
80 return 0;
81 };
82 source.reply("ok");
83 *source.state.following_entity.lock() = Some(entity);
84 1
85 }));
86
87 commands.register(literal("down").executes(|ctx: &Ctx| {
88 let source = ctx.source.clone();
89 tokio::spawn(async move {
90 let bot = source.lock().bot.clone();
91 let position = BlockPos::from(bot.position());
92 source.lock().reply("mining...");
93 bot.mine(position.down(1)).await;
94 source.lock().reply("done");
95 });
96 1
97 }));
98
99 commands.register(
100 literal("look")
101 .executes(|ctx: &Ctx| {
102 // look for the sender
103 let source = ctx.source.lock();
104 let Some(entity) = source.entity() else {
105 source.reply("I can't see you!");
106 return 0;
107 };
108 let eye_position = entity.eye_position();
109 source.bot.look_at(eye_position);
110 1
111 })
112 .then(argument("x", integer()).then(argument("y", integer()).then(
113 argument("z", integer()).executes(|ctx: &Ctx| {
114 let pos = BlockPos::new(
115 get_integer(ctx, "x").unwrap(),
116 get_integer(ctx, "y").unwrap(),
117 get_integer(ctx, "z").unwrap(),
118 );
119 println!("{pos:?}");
120 let source = ctx.source.lock();
121 source.bot.look_at(pos.center());
122 1
123 }),
124 ))),
125 );
126
127 commands.register(
128 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129 let mut seconds = get_float(ctx, "seconds").unwrap();
130 let source = ctx.source.lock();
131 let bot = source.bot.clone();
132
133 if seconds < 0. {
134 bot.walk(WalkDirection::Backward);
135 seconds = -seconds;
136 } else {
137 bot.walk(WalkDirection::Forward);
138 }
139
140 tokio::spawn(async move {
141 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142 bot.walk(WalkDirection::None);
143 });
144 source.reply(format!("ok, walking for {seconds} seconds"));
145 1
146 })),
147 );
148 commands.register(
149 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150 let seconds = get_float(ctx, "seconds").unwrap();
151 let source = ctx.source.lock();
152 let bot = source.bot.clone();
153 bot.sprint(SprintDirection::Forward);
154 tokio::spawn(async move {
155 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156 bot.walk(WalkDirection::None);
157 });
158 source.reply(format!("ok, sprinting for {seconds} seconds"));
159 1
160 })),
161 );
162
163 commands.register(literal("north").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(180., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("south").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(0., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(literal("east").executes(|ctx: &Ctx| {
176 let source = ctx.source.lock();
177 source.bot.set_direction(-90., 0.);
178 source.reply("ok");
179 1
180 }));
181 commands.register(literal("west").executes(|ctx: &Ctx| {
182 let source = ctx.source.lock();
183 source.bot.set_direction(90., 0.);
184 source.reply("ok");
185 1
186 }));
187 commands.register(
188 literal("jump")
189 .executes(|ctx: &Ctx| {
190 let source = ctx.source.lock();
191 source.bot.jump();
192 source.reply("ok");
193 1
194 })
195 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196 let jumping = get_bool(ctx, "enabled").unwrap();
197 let source = ctx.source.lock();
198 source.bot.set_jumping(jumping);
199 1
200 })),
201 );
202
203 let sneak = |ctx: &Ctx| {
204 let source = ctx.source.lock();
205 source.bot.set_crouching(!source.bot.crouching());
206 source.reply("ok");
207 1
208 };
209 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210 let sneaking = get_bool(ctx, "enabled").unwrap();
211 let source = ctx.source.lock();
212 source.bot.set_crouching(sneaking);
213 1
214 });
215 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218 commands.register(literal("stop").executes(|ctx: &Ctx| {
219 let source = ctx.source.lock();
220 source.bot.stop_pathfinding();
221 source.reply("ok");
222 *source.state.following_entity.lock() = None;
223 1
224 }));
225 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226 let source = ctx.source.lock();
227 source.bot.force_stop_pathfinding();
228 source.reply("ok");
229 *source.state.following_entity.lock() = None;
230 1
231 }));
232}Sourcepub fn north(&self, z: f64) -> Vec3
pub fn north(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: f64) -> Vec3
pub fn east(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: f64) -> Vec3
pub fn south(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: f64) -> Vec3
pub fn west(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: Vec3) -> f64
pub fn cross(&self, other: Vec3) -> Vec3
Sourcepub fn min(&self, other: Vec3) -> Vec3
pub fn min(&self, other: Vec3) -> Vec3
Make a new position with the lower coordinates for each axis.
Sourcepub fn max(&self, other: Vec3) -> Vec3
pub fn max(&self, other: Vec3) -> Vec3
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: f64) -> Vec3
pub fn with_y(&self, y: f64) -> Vec3
pub fn with_z(&self, z: f64) -> Vec3
Source§impl Vec3
impl Vec3
Sourcepub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance of this vector to the origin by doing
sqrt(x^2 + y^2 + z^2).
Sourcepub fn distance_to(self, other: Vec3) -> f64
pub fn distance_to(self, other: Vec3) -> f64
Get the distance from this position to another position.
Equivalent to (self - other).length().
Examples found in repository?
9pub fn tick(bot: Client, state: State) -> eyre::Result<()> {
10 if !state.killaura {
11 return Ok(());
12 }
13 if bot.has_attack_cooldown() {
14 return Ok(());
15 }
16 let bot_position = bot.eye_position();
17
18 let nearest_entity = bot.nearest_entity_by::<&Position, (
19 With<AbstractMonster>,
20 Without<LocalEntity>,
21 Without<Dead>,
22 )>(|position: &Position| {
23 let distance = bot_position.distance_to(**position);
24 distance < 4.
25 });
26
27 if let Some(nearest_entity) = nearest_entity {
28 println!("attacking {nearest_entity:?}");
29 nearest_entity.attack();
30 }
31
32 Ok(())
33}pub fn horizontal_distance_to(self, other: Vec3) -> f64
pub fn horizontal_distance(self) -> f64
pub fn x_rot(self, radians: f32) -> Vec3
pub fn y_rot(self, radians: f32) -> Vec3
pub fn to_block_pos_floor(&self) -> BlockPos
pub fn to_block_pos_ceil(&self) -> BlockPos
Sourcepub fn closer_than(&self, other: Vec3, range: f64) -> bool
pub fn closer_than(&self, other: Vec3, range: f64) -> bool
Whether the distance between this point and other is less than
range.
Trait Implementations§
Source§impl AddAssign for Vec3
impl AddAssign for Vec3
Source§fn add_assign(&mut self, rhs: Vec3)
fn add_assign(&mut self, rhs: Vec3)
+= operation. Read moreSource§impl AzBuf for Vec3
impl AzBuf for Vec3
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Vec3, BufReadError>
Source§impl<'de> Deserialize<'de> for Vec3
impl<'de> Deserialize<'de> for Vec3
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vec3, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vec3, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl DivAssign<f64> for Vec3
impl DivAssign<f64> for Vec3
Source§fn div_assign(&mut self, divisor: f64)
fn div_assign(&mut self, divisor: f64)
/= operation. Read moreSource§impl<T> From<T> for Vec3where
T: PositionDeltaTrait,
impl<T> From<T> for Vec3where
T: PositionDeltaTrait,
Source§impl FromNbtTag for Vec3
impl FromNbtTag for Vec3
fn from_nbt_tag(tag: NbtTag<'_, '_>) -> Option<Vec3>
fn from_optional_nbt_tag( tag: Option<NbtTag<'_, '_>>, ) -> Result<Option<Self>, DeserializeError>
Source§impl FromStr for Vec3
Parses a string in the format “X Y Z” into a Vec3.
impl FromStr for Vec3
Parses a string in the format “X Y Z” into a Vec3.
The input string should contain three floating-point values separated by
spaces, representing the x, y, and z components of the vector respectively.
This can be used to parse user input or from Vec3::to_string.
Source§impl MulAssign<f64> for Vec3
impl MulAssign<f64> for Vec3
Source§fn mul_assign(&mut self, multiplier: f64)
fn mul_assign(&mut self, multiplier: f64)
*= operation. Read moreSource§impl Serialize for Vec3
impl Serialize for Vec3
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for Vec3
impl StructuralPartialEq for Vec3
Auto Trait Implementations§
impl Freeze for Vec3
impl RefUnwindSafe for Vec3
impl Send for Vec3
impl Sync for Vec3
impl Unpin for Vec3
impl UnsafeUnpin for Vec3
impl UnwindSafe for Vec3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> ToCompactString for Twhere
T: Display,
impl<T> ToCompactString for Twhere
T: Display,
§fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
ToCompactString::to_compact_string()] Read more§fn to_compact_string(&self) -> CompactString
fn to_compact_string(&self) -> CompactString
CompactString]. Read more§impl<T> ToStringFallible for Twhere
T: Display,
impl<T> ToStringFallible for Twhere
T: Display,
§fn try_to_string(&self) -> Result<String, TryReserveError>
fn try_to_string(&self) -> Result<String, TryReserveError>
ToString::to_string, but without panic on OOM.