pub struct CloseContainerEvent {
pub entity: Entity,
pub id: u8,
}
Expand description
Tell the server that we want to close a container.
Note that this is also sent when the client closes its own inventory, even though there is no packet for opening its inventory.
Fields§
§entity: Entity
§id: u8
The ID of the container to close. 0 for the player’s inventory. If this is not the same as the currently open inventory, nothing will happen.
Trait Implementations§
impl Event for CloseContainerEvent
Auto Trait Implementations§
impl Freeze for CloseContainerEvent
impl RefUnwindSafe for CloseContainerEvent
impl Send for CloseContainerEvent
impl Sync for CloseContainerEvent
impl Unpin for CloseContainerEvent
impl UnwindSafe for CloseContainerEvent
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