Modules§
- Representations of various inventory data structures in Minecraft.
Structs§
- Close a container without notifying the server.
- Tell the server that we want to close a container.
- A component present on all local players that have an inventory.
- An item in an inventory, with a count and NBT. Usually you want
ItemSlot
orazalea_registry::Item
instead. - Sent from the server when a menu (like a chest or crafting table) was opened by the client.
- Sent from the server when the contents of a container are replaced. Usually triggered by the
ContainerSetContent
packet. - A fixed-size list of
ItemSlot
s.
Enums§
- Either an item in an inventory or nothing.
- A menu, which is a fixed collection of slots.