Modules§
Macros§
Structs§
- Clientside
Close Container Event - A Bevy event that’s fired when our client closed a container.
- Close
Container Event - Tell the server that we want to close a container.
- Container
Click Event - Data
Component Patch - An update to an item’s data components.
- Inventory
- A component present on all local players that have an inventory.
- Inventory
Plugin - Inventory
Systems - Item
Stack Data - An item in an inventory, with a count and a set of data components.
- Last
Sent Selected Hotbar Slot - The item slot that the server thinks we have selected.
- Menu
Opened Event - A Bevy trigger that’s fired when our client should show a new screen (like a chest or crafting table).
- Player
- SetContainer
Content Event - Sent from the server when the contents of a container are replaced.
- SetSelected
Hotbar Slot Event - An ECS message to switch our hand to a different hotbar slot.
- Slot
List - A fixed-size list of
ItemStack
s.
Enums§
- Anvil
Menu Location - Beacon
Menu Location - Blast
Furnace Menu Location - Brewing
Stand Menu Location - Cartography
Table Menu Location - Crafter3x3
Menu Location - Crafting
Menu Location - Enchantment
Menu Location - Furnace
Menu Location - Generic3x3
Menu Location - Generic9x1
Menu Location - Generic9x2
Menu Location - Generic9x3
Menu Location - Generic9x4
Menu Location - Generic9x5
Menu Location - Generic9x6
Menu Location - Grindstone
Menu Location - Hopper
Menu Location - Item
Stack - Either an item in an inventory or nothing.
- Lectern
Menu Location - Loom
Menu Location - Menu
- A menu, which is a fixed collection of slots.
- Menu
Location - Merchant
Menu Location - Player
Menu Location - Shulker
BoxMenu Location - Smithing
Menu Location - Smoker
Menu Location - Stonecutter
Menu Location