Modules§
Macros§
Structs§
- Clientside
Close Container Event  - A Bevy event that’s fired when our client closed a container.
 - Close
Container Event  - Tell the server that we want to close a container.
 - Container
Click Event  - Data
Component Patch  - An update to an item’s data components.
 - Inventory
 - A component present on all local players that have an inventory.
 - Inventory
Plugin  - Inventory
Systems  - Item
Stack Data  - An item in an inventory, with a count and a set of data components.
 - Last
Sent Selected Hotbar Slot  - The item slot that the server thinks we have selected.
 - Menu
Opened Event  - A Bevy trigger that’s fired when our client should show a new screen (like a chest or crafting table).
 - Player
 - SetContainer
Content Event  - Sent from the server when the contents of a container are replaced.
 - SetSelected
Hotbar Slot Event  - An ECS message to switch our hand to a different hotbar slot.
 - Slot
List  - A fixed-size list of 
ItemStacks. 
Enums§
- Anvil
Menu Location  - Beacon
Menu Location  - Blast
Furnace Menu Location  - Brewing
Stand Menu Location  - Cartography
Table Menu Location  - Crafter3x3
Menu Location  - Crafting
Menu Location  - Enchantment
Menu Location  - Furnace
Menu Location  - Generic3x3
Menu Location  - Generic9x1
Menu Location  - Generic9x2
Menu Location  - Generic9x3
Menu Location  - Generic9x4
Menu Location  - Generic9x5
Menu Location  - Generic9x6
Menu Location  - Grindstone
Menu Location  - Hopper
Menu Location  - Item
Stack  - Either an item in an inventory or nothing.
 - Lectern
Menu Location  - Loom
Menu Location  - Menu
 - A menu, which is a fixed collection of slots.
 - Menu
Location  - Merchant
Menu Location  - Player
Menu Location  - Shulker
BoxMenu Location  - Smithing
Menu Location  - Smoker
Menu Location  - Stonecutter
Menu Location