azalea::inventory

Struct ItemSlotData

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pub struct ItemSlotData {
    pub count: i32,
    pub kind: Item,
    pub components: DataComponentPatch,
}
Expand description

An item in an inventory, with a count and NBT. Usually you want ItemSlot or azalea_registry::Item instead.

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§count: i32

The amount of the item in this slot.

The count can be zero or negative, but this is rare.

§kind: Item§components: DataComponentPatch

Implementations§

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impl ItemSlotData

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pub fn split(&mut self, count: u32) -> ItemSlotData

Remove count items from this slot, returning the removed items.

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pub fn is_empty(&self) -> bool

Check if the count of the item is <= 0 or if the item is air.

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pub fn is_same_item_and_components(&self, other: &ItemSlotData) -> bool

Whether this item is the same as another item, ignoring the count.

let mut a = ItemSlotData {
   kind: Item::Stone,
   count: 1,
   components: Default::default(),
};
let mut b = ItemSlotData {
  kind: Item::Stone,
  count: 2,
  components: Default::default(),
};
assert!(a.is_same_item_and_components(&b));

b.kind = Item::Dirt;
assert!(!a.is_same_item_and_components(&b));

Trait Implementations§

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impl Clone for ItemSlotData

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fn clone(&self) -> ItemSlotData

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ItemSlotData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ItemSlotData

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fn eq(&self, other: &ItemSlotData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ItemSlotData

Auto Trait Implementations§

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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