Struct SetSelectedHotbarSlotEvent
pub struct SetSelectedHotbarSlotEvent {
pub entity: Entity,
pub slot: u8,
}
Expand description
An ECS message to switch our hand to a different hotbar slot.
This is equivalent to using the scroll wheel or number keys in Minecraft.
Fields§
§entity: Entity
§slot: u8
The hotbar slot to select. This should be in the range 0..=8.
Trait Implementations§
§impl EntityEvent for SetSelectedHotbarSlotEvent
impl EntityEvent for SetSelectedHotbarSlotEvent
§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The [
Entity
] “target” of this [EntityEvent
]. When triggered, this will run observers that watch for this specific entity.§fn event_target_mut(&mut self) -> &mut Entity
fn event_target_mut(&mut self) -> &mut Entity
Returns a mutable reference to the [
Entity
] “target” of this [EntityEvent
]. When triggered, this will run observers that watch for this specific entity. Read more§impl Event for SetSelectedHotbarSlotEvent
impl Event for SetSelectedHotbarSlotEvent
Auto Trait Implementations§
impl Freeze for SetSelectedHotbarSlotEvent
impl RefUnwindSafe for SetSelectedHotbarSlotEvent
impl Send for SetSelectedHotbarSlotEvent
impl Sync for SetSelectedHotbarSlotEvent
impl Unpin for SetSelectedHotbarSlotEvent
impl UnwindSafe for SetSelectedHotbarSlotEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.