pub fn update_pose(
query: Query<'_, '_, (Entity, &mut Pose, &Physics, &PhysicsState, &LocalGameMode, &InstanceHolder, &Position)>,
physics_query: Query<'_, '_, &Physics, Without<LocalEntity>>,
collidable_entity_query: Query<'_, '_, (), Or<(With<AbstractBoat>, With<Shulker>)>>,
)