pub enum GameMode {
Survival,
Creative,
Adventure,
Spectator,
}
Expand description
A Minecraft gamemode, like survival or creative.
Variants§
Implementations§
Source§impl GameMode
impl GameMode
pub fn to_id(&self) -> u8
Sourcepub fn to_optional_id<T: Into<Option<GameMode>>>(game_type: T) -> i8
pub fn to_optional_id<T: Into<Option<GameMode>>>(game_type: T) -> i8
Get the id of the game type, but return -1 if the game type is invalid.
pub fn from_id(id: u8) -> Option<GameMode>
pub fn from_optional_id(id: i8) -> Option<OptionalGameType>
Sourcepub fn short_name(&self) -> TranslatableComponent
pub fn short_name(&self) -> TranslatableComponent
The short translatable display name for the gamemode, like “Survival”.
Sourcepub fn long_name(&self) -> TranslatableComponent
pub fn long_name(&self) -> TranslatableComponent
The long translatable display name for the gamemode, like “Survival Mode”.
pub fn from_name(name: &str) -> GameMode
Trait Implementations§
impl Copy for GameMode
impl Eq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations§
impl Freeze for GameMode
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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§fn from_world(_world: &mut World) -> T
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