pub enum GameMode {
Survival,
Creative,
Adventure,
Spectator,
}
Expand description
A Minecraft gamemode, like survival or creative.
Variants§
Implementations§
Source§impl GameMode
impl GameMode
pub fn to_id(&self) -> u8
Sourcepub fn to_optional_id<T: Into<Option<GameMode>>>(game_type: T) -> i8
pub fn to_optional_id<T: Into<Option<GameMode>>>(game_type: T) -> i8
Get the id of the game type, but return -1 if the game type is invalid.
pub fn from_id(id: u8) -> Option<GameMode>
pub fn from_optional_id(id: i8) -> Option<OptionalGameType>
Sourcepub fn short_name(&self) -> TranslatableComponent
pub fn short_name(&self) -> TranslatableComponent
The short translatable display name for the gamemode, like “Survival”.
Sourcepub fn long_name(&self) -> TranslatableComponent
pub fn long_name(&self) -> TranslatableComponent
The long translatable display name for the gamemode, like “Survival Mode”.
pub fn from_name(name: &str) -> GameMode
Trait Implementations§
impl Copy for GameMode
impl Eq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations§
impl Freeze for GameMode
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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, which can then be further
downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.