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RelativeEntityUpdate

Struct RelativeEntityUpdate 

pub struct RelativeEntityUpdate {
    pub partial_world: Arc<RwLock<RawRwLock, PartialWorld>>,
    pub update: Box<dyn FnOnce(&mut EntityWorldMut<'_>) + Send + Sync>,
}
Expand description

An [EntityCommand] that applies a “relative update” to an entity, which means this update won’t be run multiple times by different clients in the same world.

This is used to avoid a bug where when there’s multiple clients in the same world and an entity sends a relative move packet to all clients, its position gets desynced since the relative move is applied multiple times.

Don’t use this unless you actually got an entity update packet that all other clients within render distance will get too. You usually don’t need this when the change isn’t relative either.

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§partial_world: Arc<RwLock<RawRwLock, PartialWorld>>§update: Box<dyn FnOnce(&mut EntityWorldMut<'_>) + Send + Sync>

Implementations§

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impl RelativeEntityUpdate

pub fn new( partial_world: Arc<RwLock<RawRwLock, PartialWorld>>, update: impl FnOnce(&mut EntityWorldMut<'_>) + Send + Sync + 'static, ) -> RelativeEntityUpdate

Trait Implementations§

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impl EntityCommand for RelativeEntityUpdate

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fn apply(self, entity_mut: EntityWorldMut<'_>)

Executes this command for the given [Entity].

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fn with_entity( self, entity: Entity, ) -> impl Command<Result<(), EntityMutableFetchError>> + HandleError<Result<(), EntityMutableFetchError>>

Passes in a specific entity to an [EntityCommand], resulting in a [Command] that internally runs the [EntityCommand] on that entity.
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