Structs§
- A player joined the game (or more specifically, was added to the tab list of a local player).
- Event for when an entity dies. dies. If it’s a local player and there’s a reason in the death screen, the
ClientboundPlayerCombatKillPacket
will be included. - An instance (aka world, dimension) was loaded by a client.
- A KeepAlive packet is sent from the server to verify that the client is still connected.
- An event that’s sent when we receive a packet.
- A player left the game (or maybe is still in the game and was just removed from the tab list of a local player).
- An event for sending a packet to the server while we’re in the
game
state. - A player was updated in the tab list of a local player (gamemode, display name, or latency changed).