azalea::packet_handling

Module game

Source

Structs§

  • A player joined the game (or more specifically, was added to the tab list of a local player).
  • Event for when an entity dies. dies. If it’s a local player and there’s a reason in the death screen, the ClientboundPlayerCombatKillPacket will be included.
  • An instance (aka world, dimension) was loaded by a client.
  • A KeepAlive packet is sent from the server to verify that the client is still connected.
  • An event that’s sent when we receive a packet.
  • A player left the game (or maybe is still in the game and was just removed from the tab list of a local player).
  • An event for sending a packet to the server while we’re in the game state.
  • A player was updated in the tab list of a local player (gamemode, display name, or latency changed).

Functions§