Function tick_execute_path
Source pub fn tick_execute_path(
commands: Commands<'_, '_>,
query: Query<'_, '_, (Entity, &mut ExecutingPath, &mut LookDirection, &Position, &Physics, &PhysicsState, Option<&Mining>, &WorldHolder, &Attributes, &Inventory, Option<&SimulatingPathState>)>,
look_at_events: MessageWriter<'_, LookAtEvent>,
sprint_events: MessageWriter<'_, StartSprintEvent>,
walk_events: MessageWriter<'_, StartWalkEvent>,
jump_events: MessageWriter<'_, JumpEvent>,
start_mining_events: MessageWriter<'_, StartMiningBlockEvent>,
)