pub struct ExecutingPath {
pub path: VecDeque<Movement<BlockPos, MoveData>>,
pub queued_path: Option<VecDeque<Movement<BlockPos, MoveData>>>,
pub last_reached_node: BlockPos,
pub last_node_reached_at: Instant,
pub is_path_partial: bool,
}
Expand description
A component that’s present on clients that are actively following a pathfinder path.
Fields§
§path: VecDeque<Movement<BlockPos, MoveData>>
§queued_path: Option<VecDeque<Movement<BlockPos, MoveData>>>
§last_reached_node: BlockPos
§last_node_reached_at: Instant
§is_path_partial: bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ExecutingPath
impl !RefUnwindSafe for ExecutingPath
impl Send for ExecutingPath
impl Sync for ExecutingPath
impl Unpin for ExecutingPath
impl !UnwindSafe for ExecutingPath
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