pub fn call_successors_fn(
cached_world: &CachedWorld,
mining_cache: &MiningCache,
successors_fn: SuccessorsFn,
pos: RelBlockPos,
) -> Vec<Edge<RelBlockPos, MoveData>>
pub fn call_successors_fn(
cached_world: &CachedWorld,
mining_cache: &MiningCache,
successors_fn: SuccessorsFn,
pos: RelBlockPos,
) -> Vec<Edge<RelBlockPos, MoveData>>