pub struct MoveData {
pub execute: &'static (dyn Fn(ExecuteCtx<'_, '_, '_, '_, '_, '_, '_>) + Send + Sync),
pub is_reached: &'static (dyn Fn(IsReachedCtx<'_>) -> bool + Send + Sync),
}
Fields§
§execute: &'static (dyn Fn(ExecuteCtx<'_, '_, '_, '_, '_, '_, '_>) + Send + Sync)
Use the context to determine what events should be sent to complete this movement.
is_reached: &'static (dyn Fn(IsReachedCtx<'_>) -> bool + Send + Sync)
Whether we’ve reached the target.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MoveData
impl !RefUnwindSafe for MoveData
impl Send for MoveData
impl Sync for MoveData
impl Unpin for MoveData
impl !UnwindSafe for MoveData
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