Structs§
- Cached
Section - Cached
Sections - Cached
World - An efficient representation of the world used for the pathfinder.
Functions§
- is_
block_ state_ passable - Whether our client could pass through this block.
- is_
block_ state_ solid - Whether this block has a solid hitbox at the top (i.e. we can stand on it and do parkour from it).
- is_
block_ state_ standable - Whether we can stand on this block (but not necessarily do parkour jumps from it).