pub struct Hunger {
pub food: u32,
pub saturation: f32,
}
Fields§
§food: u32
The main hunger bar. Goes from 0 to 20.
saturation: f32
The amount of saturation the player has. This isn’t shown in normal vanilla clients but it’s a separate counter that makes it so your hunger only starts decreasing when this is 0.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Hunger
impl RefUnwindSafe for Hunger
impl Send for Hunger
impl Sync for Hunger
impl Unpin for Hunger
impl UnwindSafe for Hunger
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