JoinedClientBundle

Struct JoinedClientBundle 

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pub struct JoinedClientBundle {
Show 15 fields pub physics_state: PhysicsState, pub inventory: Inventory, pub tab_list: TabList, pub block_state_prediction_handler: BlockStatePredictionHandler, pub queued_server_block_updates: QueuedServerBlockUpdates, pub last_sent_direction: LastSentLookDirection, pub abilities: PlayerAbilities, pub permission_level: PermissionLevel, pub chunk_batch_info: ChunkBatchInfo, pub hunger: Hunger, pub cookies: ServerCookies, pub entity_id_index: EntityIdIndex, pub mining: MineBundle, pub attack: AttackBundle, pub in_game_state: InGameState,
}
Expand description

A bundle for the components that are present on a local player that is currently in the game protocol state.

All of these components are also removed when the client disconnects.

If you want to filter for this, use InGameState.

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§physics_state: PhysicsState§inventory: Inventory§tab_list: TabList§block_state_prediction_handler: BlockStatePredictionHandler§queued_server_block_updates: QueuedServerBlockUpdates§last_sent_direction: LastSentLookDirection§abilities: PlayerAbilities§permission_level: PermissionLevel§chunk_batch_info: ChunkBatchInfo§hunger: Hunger§cookies: ServerCookies§entity_id_index: EntityIdIndex§mining: MineBundle§attack: AttackBundle§in_game_state: InGameState

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impl Bundle for JoinedClientBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl Default for JoinedClientBundle

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fn default() -> JoinedClientBundle

Returns the “default value” for a type. Read more
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impl DynamicBundle for JoinedClientBundle

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, JoinedClientBundle>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<JoinedClientBundle>>, func: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl BundleFromComponents for JoinedClientBundle

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