Struct BlockStatePredictionHandler
pub struct BlockStatePredictionHandler { /* private fields */ }
Expand description
A component that contains information about our local block state predictions.
Implementations§
§impl BlockStatePredictionHandler
impl BlockStatePredictionHandler
pub fn start_predicting(&mut self) -> u32
pub fn start_predicting(&mut self) -> u32
Get the next sequence number that we’re going to use and increment the value.
pub fn retain_known_server_state(
&mut self,
pos: BlockPos,
old_state: BlockState,
player_pos: Vec3,
)
pub fn retain_known_server_state( &mut self, pos: BlockPos, old_state: BlockState, player_pos: Vec3, )
Should be called right before the client updates a block with its prediction.
This is used to make sure that we can rollback to this state if the
server acknowledges the sequence number (with
ClientboundBlockChangedAck
) without having sent a block update.
pub fn update_known_server_state(
&mut self,
pos: BlockPos,
state: BlockState,
) -> bool
pub fn update_known_server_state( &mut self, pos: BlockPos, state: BlockState, ) -> bool
Save this update as the correct server state so when the server sends a
ClientboundBlockChangedAck
we don’t roll back this new update.
This should be used when we receive a block update from the server.
pub fn end_prediction_up_to(&mut self, seq: u32, world: &Instance)
Trait Implementations§
§impl Clone for BlockStatePredictionHandler
impl Clone for BlockStatePredictionHandler
§fn clone(&self) -> BlockStatePredictionHandler
fn clone(&self) -> BlockStatePredictionHandler
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for BlockStatePredictionHandler
impl Component for BlockStatePredictionHandler
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>
,
while immutable components will instead have Component<Mutability = Immutable>
. Read more§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
§impl Debug for BlockStatePredictionHandler
impl Debug for BlockStatePredictionHandler
§impl Default for BlockStatePredictionHandler
impl Default for BlockStatePredictionHandler
§fn default() -> BlockStatePredictionHandler
fn default() -> BlockStatePredictionHandler
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BlockStatePredictionHandler
impl RefUnwindSafe for BlockStatePredictionHandler
impl Send for BlockStatePredictionHandler
impl Sync for BlockStatePredictionHandler
impl Unpin for BlockStatePredictionHandler
impl UnwindSafe for BlockStatePredictionHandler
Blanket Implementations§
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<C> Bundle for Cwhere
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components: &Components,
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Gets this [
Bundle
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impl<C> DynamicBundle for Cwhere
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§unsafe fn get_components(
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§unsafe fn apply_effect(
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