Struct LocalPlayerBundle
pub struct LocalPlayerBundle {
pub raw_connection: RawConnection,
pub instance_holder: InstanceHolder,
pub metadata: PlayerMetadataBundle,
}
Expand description
A bundle of components that’s inserted right when we switch to the login
state and stay present on our clients until we disconnect.
For the components that are only present in the game
state, see
JoinedClientBundle
.
Fields§
§raw_connection: RawConnection
§instance_holder: InstanceHolder
§metadata: PlayerMetadataBundle
Trait Implementations§
§impl Bundle for LocalPlayerBundle
impl Bundle for LocalPlayerBundle
§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Gets this [
Bundle
]’s component ids. This will be None
if the component has not been registered.§impl DynamicBundle for LocalPlayerBundle
impl DynamicBundle for LocalPlayerBundle
§unsafe fn get_components(
ptr: MovingPtr<'_, LocalPlayerBundle>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
)
unsafe fn get_components( ptr: MovingPtr<'_, LocalPlayerBundle>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )
Moves the components out of the bundle. Read more
§unsafe fn apply_effect(
ptr: MovingPtr<'_, MaybeUninit<LocalPlayerBundle>>,
func: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<LocalPlayerBundle>>, func: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
impl BundleFromComponents for LocalPlayerBundle
Auto Trait Implementations§
impl Freeze for LocalPlayerBundle
impl !RefUnwindSafe for LocalPlayerBundle
impl Send for LocalPlayerBundle
impl Sync for LocalPlayerBundle
impl Unpin for LocalPlayerBundle
impl !UnwindSafe for LocalPlayerBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.