pub struct LookAtEvent {
pub entity: Entity,
pub position: Vec3,
}
Expand description
Make an entity look towards a certain position in the world.
Fields§
§entity: Entity
§position: Vec3
The position we want the entity to be looking at.
Trait Implementations§
impl Event for LookAtEvent
Auto Trait Implementations§
impl Freeze for LookAtEvent
impl RefUnwindSafe for LookAtEvent
impl Send for LookAtEvent
impl Sync for LookAtEvent
impl Unpin for LookAtEvent
impl UnwindSafe for LookAtEvent
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