pub struct GameOwnershipResponse {
pub items: Vec<GameOwnershipItem>,
pub signature: String,
pub key_id: String,
}
Fields§
§items: Vec<GameOwnershipItem>
§signature: String
§key_id: String
Trait Implementations§
Source§impl Debug for GameOwnershipResponse
impl Debug for GameOwnershipResponse
Source§impl<'de> Deserialize<'de> for GameOwnershipResponse
impl<'de> Deserialize<'de> for GameOwnershipResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameOwnershipResponse
impl RefUnwindSafe for GameOwnershipResponse
impl Send for GameOwnershipResponse
impl Sync for GameOwnershipResponse
impl Unpin for GameOwnershipResponse
impl UnwindSafe for GameOwnershipResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more