Expand description
Representation of Minecraft block states.
There’s three block types, used for different things. You can (mostly) convert between them with .into()
.
§BlockState struct
BlockState
is a struct containing the numerical protocol ID of a block state. This is how blocks are stored in the world.
let block_state: BlockState = azalea_block::blocks::CobblestoneWall {
east: azalea_block::properties::WallEast::Low,
north: azalea_block::properties::WallNorth::Low,
south: azalea_block::properties::WallSouth::Low,
west: azalea_block::properties::WallWest::Low,
up: false,
waterlogged: false,
}
.into();
let block_state: BlockState = azalea_registry::Block::Jukebox.into();
§BlockTrait
The BlockTrait
trait represents a type of a block. With BlockTrait
, you can get some extra things like the string block ID and some information about the block’s behavior. Also, the structs that implement the trait contain the block attributes as fields so it’s more convenient to get them. Note that this is often used as Box<dyn BlockTrait>
.
If for some reason you don’t want BlockTrait
, set default-features = false
.
let block = Box::<dyn BlockTrait>::from(block_state);
if let Some(jukebox) = Box::<dyn BlockTrait>::from(block_state).downcast_ref::<azalea_block::blocks::Jukebox>() {
// ...
}
§azalea_registry::Block enum
This one technically isn’t from the azalea-block
crate, but it’s still very relevant. It’s an enum that contains every block type as a variant without containing any state data (unlike BlockState
and the Block
trait). Converting this into any other block type will use the default state for that block.
Re-exports§
pub use block_state::BlockState;