Expand description
Representation of Minecraft block states.
There’s three block types, used for different things. You can (mostly) convert between them with .into()
.
§BlockState struct
BlockState
is a struct containing the numerical protocol ID of a block state. This is how blocks are stored in the world.
let block_state: BlockState = azalea_block::blocks::CobblestoneWall {
east: azalea_block::properties::EastWall::Low,
north: azalea_block::properties::NorthWall::Low,
south: azalea_block::properties::SouthWall::Low,
west: azalea_block::properties::WestWall::Low,
up: false,
waterlogged: false,
}
.into();
let block_state: BlockState = azalea_registry::Block::Jukebox.into();
§Block trait
The Block
trait represents a type of a block. With the the Block
trait, you can get some extra things like the string block ID and some information about the block’s behavior. Also, the structs that implement the trait contain the block attributes as fields so it’s more convenient to get them. Note that this is often used as Box<dyn Block>
.
If for some reason you don’t want the Block
trait, set default-features to false.
let block = Box::<dyn Block>::from(block_state);
if let Some(jukebox) = Box::<dyn Block>::from(block_state).downcast_ref::<azalea_block::blocks::Jukebox>() {
// ...
}
§azalea_registry::Block enum
This one technically isn’t from the azalea-block
crate, but it’s still very relevant. It’s an enum that contains every block type as a variant without containing any state data (unlike BlockState
and the Block
trait). Converting this into any other block type will use the default state for that block.
Modules§
Structs§
- A representation of a state a block can be in.