pub enum ChestKind {
Single = 0,
Left = 1,
Right = 2,
}Variants§
Trait Implementations§
Source§impl From<u16> for ChestKind
impl From<u16> for ChestKind
Source§fn from(value: BlockStateIntegerRepr) -> Self
fn from(value: BlockStateIntegerRepr) -> Self
Converts to this type from the input type.
Source§impl Property for ChestKind
impl Property for ChestKind
type Value = ChestKind
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for ChestKind
impl Eq for ChestKind
impl StructuralPartialEq for ChestKind
Auto Trait Implementations§
impl Freeze for ChestKind
impl RefUnwindSafe for ChestKind
impl Send for ChestKind
impl Sync for ChestKind
impl Unpin for ChestKind
impl UnsafeUnpin for ChestKind
impl UnwindSafe for ChestKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.