pub enum Hydration {
_0 = 0,
_1 = 1,
_2 = 2,
_3 = 3,
}Variants§
Trait Implementations§
Source§impl From<u16> for Hydration
impl From<u16> for Hydration
Source§fn from(value: BlockStateIntegerRepr) -> Self
fn from(value: BlockStateIntegerRepr) -> Self
Converts to this type from the input type.
Source§impl Property for Hydration
impl Property for Hydration
type Value = Hydration
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Hydration
impl Eq for Hydration
impl StructuralPartialEq for Hydration
Auto Trait Implementations§
impl Freeze for Hydration
impl RefUnwindSafe for Hydration
impl Send for Hydration
impl Sync for Hydration
impl Unpin for Hydration
impl UnsafeUnpin for Hydration
impl UnwindSafe for Hydration
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.