pub enum PlayerHeadRotation {
Show 16 variants
_0 = 0,
_1 = 1,
_2 = 2,
_3 = 3,
_4 = 4,
_5 = 5,
_6 = 6,
_7 = 7,
_8 = 8,
_9 = 9,
_10 = 10,
_11 = 11,
_12 = 12,
_13 = 13,
_14 = 14,
_15 = 15,
}
Variants§
_0 = 0
_1 = 1
_2 = 2
_3 = 3
_4 = 4
_5 = 5
_6 = 6
_7 = 7
_8 = 8
_9 = 9
_10 = 10
_11 = 11
_12 = 12
_13 = 13
_14 = 14
_15 = 15
Trait Implementations§
Source§impl Clone for PlayerHeadRotation
impl Clone for PlayerHeadRotation
Source§fn clone(&self) -> PlayerHeadRotation
fn clone(&self) -> PlayerHeadRotation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerHeadRotation
impl Debug for PlayerHeadRotation
Source§impl From<u32> for PlayerHeadRotation
impl From<u32> for PlayerHeadRotation
Source§impl PartialEq for PlayerHeadRotation
impl PartialEq for PlayerHeadRotation
Source§impl Property for PlayerHeadRotation
impl Property for PlayerHeadRotation
type Value = PlayerHeadRotation
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
impl Copy for PlayerHeadRotation
impl Eq for PlayerHeadRotation
impl StructuralPartialEq for PlayerHeadRotation
Auto Trait Implementations§
impl Freeze for PlayerHeadRotation
impl RefUnwindSafe for PlayerHeadRotation
impl Send for PlayerHeadRotation
impl Sync for PlayerHeadRotation
impl Unpin for PlayerHeadRotation
impl UnwindSafe for PlayerHeadRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)