pub enum SkeletonSkullRotation {
Show 16 variants
_0 = 0,
_1 = 1,
_2 = 2,
_3 = 3,
_4 = 4,
_5 = 5,
_6 = 6,
_7 = 7,
_8 = 8,
_9 = 9,
_10 = 10,
_11 = 11,
_12 = 12,
_13 = 13,
_14 = 14,
_15 = 15,
}
Variants§
_0 = 0
_1 = 1
_2 = 2
_3 = 3
_4 = 4
_5 = 5
_6 = 6
_7 = 7
_8 = 8
_9 = 9
_10 = 10
_11 = 11
_12 = 12
_13 = 13
_14 = 14
_15 = 15
Trait Implementations§
Source§impl Clone for SkeletonSkullRotation
impl Clone for SkeletonSkullRotation
Source§fn clone(&self) -> SkeletonSkullRotation
fn clone(&self) -> SkeletonSkullRotation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SkeletonSkullRotation
impl Debug for SkeletonSkullRotation
Source§impl From<u32> for SkeletonSkullRotation
impl From<u32> for SkeletonSkullRotation
Source§impl PartialEq for SkeletonSkullRotation
impl PartialEq for SkeletonSkullRotation
Source§impl Property for SkeletonSkullRotation
impl Property for SkeletonSkullRotation
type Value = SkeletonSkullRotation
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
impl Copy for SkeletonSkullRotation
impl Eq for SkeletonSkullRotation
impl StructuralPartialEq for SkeletonSkullRotation
Auto Trait Implementations§
impl Freeze for SkeletonSkullRotation
impl RefUnwindSafe for SkeletonSkullRotation
impl Send for SkeletonSkullRotation
impl Sync for SkeletonSkullRotation
impl Unpin for SkeletonSkullRotation
impl UnwindSafe for SkeletonSkullRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)