pub struct Attached(pub bool);Tuple Fields§
§0: boolTrait Implementations§
Source§impl From<u16> for Attached
 
impl From<u16> for Attached
Source§fn from(value: BlockStateIntegerRepr) -> Self
 
fn from(value: BlockStateIntegerRepr) -> Self
In Minecraft, 0 = true and 1 = false.
Source§impl Property for Attached
 
impl Property for Attached
type Value = bool
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
 
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Attached
impl Eq for Attached
impl StructuralPartialEq for Attached
Auto Trait Implementations§
impl Freeze for Attached
impl RefUnwindSafe for Attached
impl Send for Attached
impl Sync for Attached
impl Unpin for Attached
impl UnwindSafe for Attached
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.