pub struct Drag(pub bool);Tuple Fields§
§0: boolTrait Implementations§
Source§impl From<u16> for Drag
 
impl From<u16> for Drag
Source§fn from(value: BlockStateIntegerRepr) -> Self
 
fn from(value: BlockStateIntegerRepr) -> Self
In Minecraft, 0 = true and 1 = false.
Source§impl Property for Drag
 
impl Property for Drag
type Value = bool
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
 
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Drag
impl Eq for Drag
impl StructuralPartialEq for Drag
Auto Trait Implementations§
impl Freeze for Drag
impl RefUnwindSafe for Drag
impl Send for Drag
impl Sync for Drag
impl Unpin for Drag
impl UnwindSafe for Drag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.