pub struct Inverted(pub bool);Tuple Fields§
§0: boolTrait Implementations§
Source§impl From<u16> for Inverted
impl From<u16> for Inverted
Source§fn from(value: BlockStateIntegerRepr) -> Self
fn from(value: BlockStateIntegerRepr) -> Self
In Minecraft, 0 = true and 1 = false.
Source§impl Property for Inverted
impl Property for Inverted
type Value = bool
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Inverted
impl Eq for Inverted
impl StructuralPartialEq for Inverted
Auto Trait Implementations§
impl Freeze for Inverted
impl RefUnwindSafe for Inverted
impl Send for Inverted
impl Sync for Inverted
impl Unpin for Inverted
impl UnwindSafe for Inverted
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.