pub struct Shrieking(pub bool);
Tuple Fields§
§0: bool
Trait Implementations§
Source§impl From<u16> for Shrieking
impl From<u16> for Shrieking
Source§fn from(value: BlockStateIntegerRepr) -> Self
fn from(value: BlockStateIntegerRepr) -> Self
In Minecraft, 0
= true
and 1
= false
.
Source§impl Property for Shrieking
impl Property for Shrieking
type Value = bool
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Shrieking
impl Eq for Shrieking
impl StructuralPartialEq for Shrieking
Auto Trait Implementations§
impl Freeze for Shrieking
impl RefUnwindSafe for Shrieking
impl Send for Shrieking
impl Sync for Shrieking
impl Unpin for Shrieking
impl UnwindSafe for Shrieking
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.