pub struct Triggered(pub bool);
Tuple Fields§
§0: bool
Trait Implementations§
Source§impl From<u16> for Triggered
impl From<u16> for Triggered
Source§fn from(value: BlockStateIntegerRepr) -> Self
fn from(value: BlockStateIntegerRepr) -> Self
In Minecraft, 0
= true
and 1
= false
.
Source§impl Property for Triggered
impl Property for Triggered
type Value = bool
fn try_from_block_state(block_state: BlockState) -> Option<Self::Value>
Source§fn to_static_str(&self) -> &'static str
fn to_static_str(&self) -> &'static str
Convert the value of the property to a string, like “x” or “true”.
impl Copy for Triggered
impl Eq for Triggered
impl StructuralPartialEq for Triggered
Auto Trait Implementations§
impl Freeze for Triggered
impl RefUnwindSafe for Triggered
impl Send for Triggered
impl Sync for Triggered
impl Unpin for Triggered
impl UnwindSafe for Triggered
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more